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Is there any way to intercept events at a low level in forge server mods?


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Posted

I have not used forge yet, but I want to add a mod to a FTB server.  I was wondering if it would be possible to intercept events in the FTB mods, before they go to actual mods.  This would allow me to cancel the events if needed. 

 

So if I wanted to intercept a mining laser being fired or something I would make my mod like this:

 

Client ------ > Server -->  My mod --> FTB mods.

 

Kind of like how in bukkit you can cancel block break events.  Is this possible with forge?  Any responses are greatly appreciated!

 

Thanks,

Zach

Posted
So if I wanted to intercept a mining laser being fired

 

99% of the time those things don't fire events.  They just do stuff.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

So if I wanted to intercept a mining laser being fired

 

99% of the time those things don't fire events.  They just do stuff.

Ergo, you can't override FTB mod events. Unless you ask them to put in hooks.

 

Unless you had your mod depend on them, load after them, and replace their blocks... but they're all obfuscated and closed-source, so you can't actually access their elements.

BEWARE OF GOD

---

Co-author of Pentachoron Labs' SBFP Tech.

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