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Posted

Is it possible to make the player move towards where ever they are looking at a fairly fast speed, while ignoring the y vector? Basically i want them to still need to jump and stuff but still be constantly moving forward

Posted

See that's what I have been trying, I just don't understand how to ignore the y

living.setMotion(living.getLookVec());

this is what I have but obviously that will include the y. How do I tell it to ignore that?

Posted

Are you making a bot?

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Posted

No, this is for a custom potion effect. I want the player to be able to move where ever they are looking with a significant speed boost. I just want the player to still need to manually jump so they cant fly around. The idea is that they get a speed boost far greater than that of a regular speed potion, but the drawback is that its harder to control

Posted
  On 10/15/2020 at 2:04 AM, ChampionAsh5357 said:

Create a new vector with a 0 y. Actually, it should be the y motion of the player if you're going to use set.

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So I tried that by doing

living.setMotion(living.getLookVec().getX(), 0, living.getLookVec().getZ());
			

but now the player just cant move their y position at all. As in they cant jump and there is no gravity

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