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[1.16.1] onArmorTick method not working


mirakapz97

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Hello, so I wanted to add permanent potion effect to the Armor I created when fully equipped.

I meddled around in the internet to find some solutions but couldnt figure out anything since the weirdest part in my code is that it dosent show any problems in the log at the bottom.

 

Here's my Classes for RegistryHandler, OmArmorMaterial and ArmorEffects

 

>RegistryHandler: https://pastebin.com/WGPnjHCh

>OmArmorMaterial: https://pastebin.com/Msgx8Avc

>ArmorEffects: https://pastebin.com/rcSsjv8c

 

I am generally confused as to why its not working and yet not giving me any issues in the problems logger, any help is greatly appriciated.

Big tanks in advance!

 

Here's also a screenshot of ArmorEffects if thats in any help:

32IXhl4.png

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@ChampionAsh5357It works now but i have a issue where, when i recieve the fire resistance on armor equp, i tried doing a onTickEvent to try and make so the effect refreshes and dosen't run out, but for some reason it dosent work and it has the same issue as onArmorTick. Is there any way i could make the effect infinite and to remove the fire resistance effect once i unequip armor?

 

Pic:

Y7E5boc.png

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1 hour ago, mirakapz97 said:

Is there any way i could make the effect infinite and to remove the fire resistance effect once i unequip armor?

Just set the duration to something high (like Integer.MAX_VALUE) to approximate an infinite duration. To solve your other problem, just add an else to the if statement you already have, and use player.removePotionEffect().

 

You would still have to reapply the effect if it gets removed due to for example milk, as ChampionAsh pointed out.

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@poopoodice Yeeah, i realised until late cuz i left it off and on the other day, I tried equipping the obsidian armor i get the effect, when i remove the armor the effect dissapears as intended. But the current issue is when for example i use a regular fire resistance potion and equip any other type for armor the effect gets removed. So im trying to figure that out.  i tried adding a else if with IsPotionActive and the regular potion effect stays when i equip any other type of armor. But when i equip the full obsidian set i get the infinite effect again but when i remove the set the infinite effect still stays there.

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29 minutes ago, mirakapz97 said:

But the current issue is when for example i use a regular fire resistance potion and equip any other type for armor the effect gets removed

Whoops, I did not think about that when I wrote my response :P. If I remember correctly, you can get the equipment that was previously equipped from the event as well. Try checking that the previously equipped item was your custom armor, and the newly equipped armor is not, and only then remove the effect.

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Maybe it is not the best idea but what I do is apply 1 tick duration effect to the wearer if the wearer does not have the effect(isPotionActive) and has full equipped your armour set. By this you don't have to worry about the effect gets removed externally(milk, commands...), and the effect will disappear right after you take of your armour set. It also avoids you to remove the effect if the effect is applied externally via commands, potions...etc.

Just my thoughts, may not be the best.

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