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[1.15]Types of rendering methods and proper use


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Since I am writing using a translator, the text may be a little unnatural. sorry.



I want to display my magic points in the same way as the health bar and food bar (the magic points capacity is already complete).

After searching, I found that I could use RenderGameOverlayEvent, but it seems that there are various ways to actually draw. blit? buffer? Can you explain because I don't understand the difference between them? Also, it would be helpful if you could write the sample code as well.

Edited by Zemelua
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