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Posted

I need some help figuring out how to render a placed block as a sprite, similar to how Thaumcraft's nitor is. I think it will serve my purpose better than a custom model, and I'd think, will be easier to implement. :P

Posted
  On 6/24/2013 at 9:40 PM, ASB2 said:

Nitor isnt a block that renders as a sprite. It is an item that places a block.

 

The block that Nitor places is rendered as a sprite with accompanying particle effects. It's definitely what is going on there, but I don't know enough OpenGL stuff to figure out what to do to replicate the effect.

Posted
  On 6/25/2013 at 2:52 PM, ObsequiousNewt said:

You need an ISimpleBlockRenderingHandler. (Whew, that is a mouthful.)

 

Thanks for the push in the right direction! Now I just need to figure out what the parameters are for rendering a sprite. :P

Posted

You can use ISimpleBlockRenderingHandler or if you're using a tile entity, you can extend from TileEntitySpecialRenderer (or you can use both at the same time). Thaumcraft doesn't use either of them though. It uses particles.

Posted
  On 6/25/2013 at 3:42 PM, pelep said:

It uses particles.

 

So basically the main orb is a mostly static particle? I considered that idea, but I'm pretty inexperienced with particles, so I'll have to do some research! :D

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