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[SOLVED][1.16.3] Register recipes based on conditions


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I'm trying to make a mod and would like to setup the recipes for some of it's items based on some conditions (mainly if mods are present) and currently I'm failing.


I tried to register the recipe outside of the runData task, but as I don't have the Generator it's not possible or I'm still doing it wrong, or at least I don't know how to.

I can create the static recipes in the runData task, but then they're always available, regardless if they should be available or not.


And registering the default recipes and then using CraftTweaker to disable the created recipes and register new recipes with the items/machines from the mod doesn't feel to be the correct and intended way.


Is there a way I can dynamically register recipes in the server start up event for example?

Or is there a way to add a condition to the generated json files, like:

    "useWhenModIsLoaded": "mekanism" 
    "useWhenModIsNotLoaded": "mekanism"



Thanks in Advance,


Edited by IcedReaper
marked as solved
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