Posted June 21, 201312 yr Sorry for a confusing title, I couldn't think of how to word it Basically, I want to be able to accept redstone power to my Tile Entity. However, players need to be able to hide the redstone for aesthetic appearance. So, what I want to do is say if the block below my tile entity is powered, the tile entity itself should be powered. How can I do this? http://s13.postimg.org/z9mlly2av/siglogo.png[/img] My mods (Links coming soon) Cities | Roads | Remula | SilvaniaMod | MoreStats
June 21, 201312 yr That happens by default in minecraft... Legend of Zelda Mod[updated September 20th to 3.1.1] Extra Achievements(Minecraft 1.8!)[updated April 3rd to 2.3.0] Fancy Cheeses[updated May 8th to 0.5.0]
June 21, 201312 yr On neighbor changed -> isProvidingWeakPower(x, y, z) Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
June 22, 201312 yr Author That happens by default in minecraft... I don't think you understood what I meant. I'll show you with the powered rail as an example. This works (I think you thought I meant like this): However, I want it to work like this: On neighbor changed -> isProvidingWeakPower(x, y, z) Cool, I'll try that Having redstone issues anyway but I'll write that down for when they're fixed http://s13.postimg.org/z9mlly2av/siglogo.png[/img] My mods (Links coming soon) Cities | Roads | Remula | SilvaniaMod | MoreStats
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