satyamedh Posted October 29, 2020 Share Posted October 29, 2020 So I want the player to break the block. Like if he is in survival break with correct speed, in creative instamine. I also want it to drop I am assuming there is a function I need to call in order for that to happen thx! Quote Link to comment Share on other sites More sharing options...
satyamedh Posted October 29, 2020 Author Share Posted October 29, 2020 9 minutes ago, diesieben07 said: Look at Minecraft#sendClickBlockToController for the client-side part. Uhh can you explain? I am using block.harvestBlock. figuring out its arguments Quote Link to comment Share on other sites More sharing options...
satyamedh Posted October 29, 2020 Author Share Posted October 29, 2020 Okay Just now, diesieben07 said: Well, that's the last step of breaking a block. Before that comes showing the breaking damage, etc. I pointed you to the entrypoint of the whole process ("the player just pressed the left mouse button this tick - do something with that information"). You need to trace the code path from there (and across the network packets being sent) and figure out which methods are being called. It's not as simple as just "call method X". I'm like a real newbie to the blocks n stuff. How can I trace the code? do I set a debug breakpoint on every line or wut? Quote Link to comment Share on other sites More sharing options...
satyamedh Posted October 29, 2020 Author Share Posted October 29, 2020 1 minute ago, diesieben07 said: You open the code in your IDE. Look at which methods are called, click on them, see what they do, etc. Breakpoints definitely do help if you have trouble understanding what exactly is going on. Okay, How to I use this thing u told me? 17 minutes ago, diesieben07 said: Look at Minecraft#sendClickBlockToController for the client-side part. ---------------^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^------------------------------- Quote Link to comment Share on other sites More sharing options...
satyamedh Posted October 29, 2020 Author Share Posted October 29, 2020 Just now, diesieben07 said: I am not sure I understand your question. How to check what events are fired I mean. Quote Link to comment Share on other sites More sharing options...
satyamedh Posted October 29, 2020 Author Share Posted October 29, 2020 And LOL I answered so quick there :') Quote Link to comment Share on other sites More sharing options...
satyamedh Posted October 29, 2020 Author Share Posted October 29, 2020 (edited) Just now, diesieben07 said: Events? I did not say anything about events. I mean the funcions And what a quick reply :rofl: Edited October 29, 2020 by satyamedh Quote Link to comment Share on other sites More sharing options...
satyamedh Posted October 29, 2020 Author Share Posted October 29, 2020 Just now, diesieben07 said: You look at the code. Where do I start Quote Link to comment Share on other sites More sharing options...
satyamedh Posted October 29, 2020 Author Share Posted October 29, 2020 Just now, diesieben07 said: Here Exactly what class isit? How do i go there in intellij? Quote Link to comment Share on other sites More sharing options...
satyamedh Posted October 29, 2020 Author Share Posted October 29, 2020 4 minutes ago, diesieben07 said: Use ctrl-shift-alt-n to search for symbols, then enter the method name. Thanks! Quote Link to comment Share on other sites More sharing options...
satyamedh Posted October 29, 2020 Author Share Posted October 29, 2020 1 hour ago, diesieben07 said: Use ctrl-shift-alt-n to search for symbols, then enter the method name. Hello! I have this code now: public static boolean attack(){ ClientPlayerEntity player = Minecraft.getInstance().player; if ((player == null)) {return false;} RayTraceResult lookingAt = Minecraft.getInstance().objectMouseOver; assert lookingAt != null; System.out.println(lookingAt.getType().toString()); if (lookingAt.getType() == RayTraceResult.Type.BLOCK) { if (lookingAt.getType().toString() == "a"){ System.out.println("Yeaaa"); } double x = lookingAt.getHitVec().getX(); double y = lookingAt.getHitVec().getY(); double z = lookingAt.getHitVec().getZ(); Minecraft.getInstance().particles.addBlockHitEffects(new BlockPos(x, y, z), (BlockRayTraceResult) lookingAt); Minecraft.getInstance().player.swingArm(Hand.MAIN_HAND); player.world.getBlockState(new BlockPos(x, y, z)) .getBlock(). harvestBlock( player.world, player, new BlockPos(x, y, z), player.world.getBlockState(new BlockPos(x, y, z)), player.world.getTileEntity(new BlockPos(x, y, z)), player.getHeldItemMainhand() ); } return true; } And It just animates the block breaking, but dosent drop the block. pls help Quote Link to comment Share on other sites More sharing options...
satyamedh Posted October 29, 2020 Author Share Posted October 29, 2020 2 minutes ago, diesieben07 said: Yes, if you are on the client you can't just call harvestBlock. Creating drops is a server-side operation. Then, ? Quote Link to comment Share on other sites More sharing options...
satyamedh Posted October 29, 2020 Author Share Posted October 29, 2020 2 minutes ago, diesieben07 said: Well, first you need to decide if this is a client-only mod or not. It is both Quote Link to comment Share on other sites More sharing options...
satyamedh Posted October 29, 2020 Author Share Posted October 29, 2020 3 hours ago, diesieben07 said: It cannot be both a client-only mod and not a client-only mod. That's like saying something is alive and dead at the same time. It is basically a helper mod for my project. All I need this mod to do is to do what a normal player can whenever I ask it to do something from python. the python-java communication is flawless. just need a way to contol the player. so I guess it is up to you who says what I need Quote Link to comment Share on other sites More sharing options...
satyamedh Posted October 29, 2020 Author Share Posted October 29, 2020 25 minutes ago, diesieben07 said: That sounds like a client-only mod to me. okay. so how do I continue? Quote Link to comment Share on other sites More sharing options...
Draco18s Posted October 29, 2020 Share Posted October 29, 2020 (edited) The client, as the client, obviously has some way to make blocks break and drop their loot on the server. It doesn't happen by magic (unless packets are magic). All you need to do is find the code that the client already does and make it run automatically instead of on user input. Edited October 29, 2020 by Draco18s Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given. Link to comment Share on other sites More sharing options...
satyamedh Posted October 29, 2020 Author Share Posted October 29, 2020 2 minutes ago, Draco18s said: The client, as the client, obviously has some way to make blocks break and drop their loot on the server. It doesn't happen by magic (unless packets are magic). All you need to do is find the code that the client already does and make it run automatically instead of on user input. Do u know the function that is called? Quote Link to comment Share on other sites More sharing options...
satyamedh Posted October 29, 2020 Author Share Posted October 29, 2020 1 minute ago, diesieben07 said: I will keep quoting this until you read it. I checked it a long time ago. heres the new code I updated but didnt post: public static boolean attack(){ ClientPlayerEntity player = Minecraft.getInstance().player; if ((player == null)) {return false;} RayTraceResult lookingAt = Minecraft.getInstance().objectMouseOver; assert lookingAt != null; System.out.println(lookingAt.getType().toString()); if (lookingAt.getType() == RayTraceResult.Type.BLOCK) { if (lookingAt.getType().toString() == "a"){ System.out.println("Yeaaa"); } double x = lookingAt.getHitVec().getX(); double y = lookingAt.getHitVec().getY(); double z = lookingAt.getHitVec().getZ(); net.minecraftforge.client.event.InputEvent.ClickInputEvent inputEvent = net.minecraftforge.client.ForgeHooksClient.onClickInput(0, Minecraft.getInstance().gameSettings.keyBindAttack, Hand.MAIN_HAND); if (inputEvent.shouldSwingHand()) { Minecraft.getInstance().particles.addBlockHitEffects(new BlockPos(x, y, z), (BlockRayTraceResult) lookingAt); Minecraft.getInstance().player.swingArm(Hand.MAIN_HAND); } player.world.getBlockState(new BlockPos(x, y, z)) .getBlock(). harvestBlock( player.world, player, new BlockPos(x, y, z), player.world.getBlockState(new BlockPos(x, y, z)), player.world.getTileEntity(new BlockPos(x, y, z)), player.getHeldItemMainhand() ); } return true; } Quote Link to comment Share on other sites More sharing options...
satyamedh Posted October 29, 2020 Author Share Posted October 29, 2020 It is basically what the client does Quote Link to comment Share on other sites More sharing options...
Kalma Posted October 29, 2020 Share Posted October 29, 2020 I would suggest you try with Block#destroyBlock, instead of Block#harvestBlock: player.world.getBlockState(new BlockPos(x, y, z)) .getBlock(). .destroyBlock(player, false/true); or you can also use Block#spawnDrops whenever needed. Quote Link to comment Share on other sites More sharing options...
Draco18s Posted October 29, 2020 Share Posted October 29, 2020 11 minutes ago, Kalma said: I would suggest you try with Block#destroyBlock, instead of Block#harvestBlock: player.world.getBlockState(new BlockPos(x, y, z)) .getBlock(). .destroyBlock(player, false/true); or you can also use Block#spawnDrops whenever needed. This cannot be done client side. #ReadTheThread. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given. Link to comment Share on other sites More sharing options...
satyamedh Posted November 2, 2020 Author Share Posted November 2, 2020 On 10/29/2020 at 11:05 PM, diesieben07 said: It is not at all related to what the method I quoted does. bruh Thats the only command intellij tells me Quote Link to comment Share on other sites More sharing options...
satyamedh Posted November 2, 2020 Author Share Posted November 2, 2020 On 10/30/2020 at 12:52 AM, Kalma said: I would suggest you try with Block#destroyBlock, instead of Block#harvestBlock: player.world.getBlockState(new BlockPos(x, y, z)) .getBlock(). .destroyBlock(player, false/true); or you can also use Block#spawnDrops whenever needed. destroyBlock dosent exists Quote Link to comment Share on other sites More sharing options...
Kalma Posted November 4, 2020 Share Posted November 4, 2020 hahahahaha! I am not sure if this is what you really need as draco18s estated. I mean, blockDestroy is server-side, so you should change most of the code you posted since it is definitely client-side. Besides that, you can not input "false/true"! You have to call the function using "false" (no drops) or true (drop items)... I would recommend you follow diesieben7 suggestion, and take a look to "Minecraft#sendClickBlockToController for the client-side part." Quote Link to comment Share on other sites More sharing options...
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