Posted November 3, 20205 yr If I understand capabilities correctly, their state is supposed to be saved when the world is quit and reload when it's open again, but in my case, the capability just resets to 0 when I reload the world. I've just started getting into modding, so I'm sorry if I made some really simple mistake, but I can't figure out what I'm doing wrong. I based my capability mainly on this tutorial from McJty: https://youtu.be/W3SS7yP4B2s and I also read the page about capabilities on the forge docs, but it seems to be quite outdated. You can find my test mod here: https://github.com/Mikkolek/TestCapabilitiesMod. I also made a simple command called "/devmode" to check the capabilities it's state and change it. Edited November 3, 20205 yr by Mikkolek
November 3, 20205 yr 6 hours ago, Mikkolek said: If I understand capabilities correctly, their state is supposed to be saved when the world is quit and reload when it's open again, but in my case, the capability just resets to 0 when I reload the world. I've just started getting into modding, so I'm sorry if I made some really simple mistake, but I can't figure out what I'm doing wrong. I based my capability mainly on this tutorial from McJty: https://youtu.be/W3SS7yP4B2s and I also read the page about capabilities on the forge docs, but it seems to be quite outdated. You can find my test mod here: https://github.com/Mikkolek/TestCapabilitiesMod. I also made a simple command called "/devmode" to check the capabilities it's state and change it. It looks like you are not correctly registering the capability. Add this: FMLJavaModLoadingContext.get().getModEventBus().addListener(this::init); to the constructor of your main mod class.
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