Posted November 9, 20205 yr Hello. I have an item that I want onItemRightClick to check the player's dimension and then send the player to a specific dimension based on which dim is returned. The problem is that I can't figure out how to check which dimension the player is in. The method I would use in 1.12 used to be stored in the PlayerEntity, but it doesn't appear to be anymore. Can anyone point me in the right direction? Thanks. Edited November 13, 20204 yr by ModMCdl problem solved Follow these rules when talking to me, and we'll get along fine. 1).I know Java fairly well. I don't know as much about modding. They are not the same, don't compare them. 2). I consider myself to always be learning. I make mistakes, you make mistakes. Who doesn't? 3). Insult me, and I will leave the thread. I have a real life, I don't have time to throw petty insults in a Minecraft Modding forum. ModMCdl - Co-Founder and Director of Design for Artemis Game Studios
November 9, 20205 yr Author UPDATE: I figured it out, but now it's spawning nether portals when teleporting, and I do not know why. I based this method off of the block collision in the EndPortalBlock, so I am not sure why or how this is happening. @Override public ActionResult<ItemStack> onItemRightClick(World world, PlayerEntity player, Hand hand) { if (!world.isRemote) { player.changeDimension(world.dimension.getType() == DimensionType.byName(VoidaicDepths.VOID_DIM_TYPE) ? DimensionType.OVERWORLD : DimensionType.byName(VoidaicDepths.VOID_DIM_TYPE)); } return super.onItemRightClick(world, player, hand); } Follow these rules when talking to me, and we'll get along fine. 1).I know Java fairly well. I don't know as much about modding. They are not the same, don't compare them. 2). I consider myself to always be learning. I make mistakes, you make mistakes. Who doesn't? 3). Insult me, and I will leave the thread. I have a real life, I don't have time to throw petty insults in a Minecraft Modding forum. ModMCdl - Co-Founder and Director of Design for Artemis Game Studios
November 9, 20204 yr Author 14 hours ago, diesieben07 said: You need to implement ITeleporter and pass it to changeDimension. Do you have an example of this? I would think it would be something like this, but I can't quite get it to work. @Override public ActionResult<ItemStack> onItemRightClick(World world, PlayerEntity player, Hand hand) { if (!world.isRemote) { player.changeDimension(world.dimension.getType() == DimensionType.byName(VoidaicDepths.VOID_DIM_TYPE) ? DimensionType.OVERWORLD : DimensionType.byName(VoidaicDepths.VOID_DIM_TYPE)), new VoidTeleporter(ServerWorld); } return super.onItemRightClick(world, player, hand); } Trying to implement my custom teleporter VoidTeleporter is not working, and is erroring out. VoidTeleporter.class public class VoidTeleporter extends Teleporter { public VoidTeleporter(ServerWorld world) { super(world); } @Override public Entity placeEntity(Entity entity, ServerWorld currentWorld, ServerWorld destWorld, float yaw, Function<Boolean, Entity> repositionEntity) { return repositionEntity.apply(false); } } Edited November 9, 20204 yr by ModMCdl Follow these rules when talking to me, and we'll get along fine. 1).I know Java fairly well. I don't know as much about modding. They are not the same, don't compare them. 2). I consider myself to always be learning. I make mistakes, you make mistakes. Who doesn't? 3). Insult me, and I will leave the thread. I have a real life, I don't have time to throw petty insults in a Minecraft Modding forum. ModMCdl - Co-Founder and Director of Design for Artemis Game Studios
November 9, 20204 yr Author 2 minutes ago, diesieben07 said: "erroring out" is entirely unhelpful as a problem description. Also, implement ITeleporter, do not extend Teleporter. Apologies, I meant that PlayerEntity#changeDimension was not accepting the custom teleporter. As for implementing instead of extending, would you mean something like this? (Basing it off of the Teleporter.java, but neglecting portal creation.) public class VoidTeleporter implements ITeleporter { protected final ServerWorld world; protected final Random random; public VoidTeleporter(ServerWorld worldIn) { this.world = worldIn; this.random = new Random(worldIn.getSeed()); } } If so, then how would I then pass this to my changeDimension method? Or do I need to trace back how PlayerEntity does it and recreate that for my custom teleporter. Looking into it, it seems like PlayerEntity#changeDimension has a parameter for setting the type of teleporter, but as I stated above, the method is not accepting mine. Follow these rules when talking to me, and we'll get along fine. 1).I know Java fairly well. I don't know as much about modding. They are not the same, don't compare them. 2). I consider myself to always be learning. I make mistakes, you make mistakes. Who doesn't? 3). Insult me, and I will leave the thread. I have a real life, I don't have time to throw petty insults in a Minecraft Modding forum. ModMCdl - Co-Founder and Director of Design for Artemis Game Studios
November 10, 20204 yr It should, as ServerPlayerEntity#changeDimention takes ITeleporter as it's second parameter.
November 10, 20204 yr Author 2 hours ago, poopoodice said: It should, as ServerPlayerEntity#changeDimention takes ITeleporter as it's second parameter. Okay, so I got this to work: player.changeDimension(world.dimension.getType() == DimensionType.byName(VoidaicDepths.VOID_DIM_TYPE) ? DimensionType.OVERWORLD : DimensionType.byName(VoidaicDepths.VOID_DIM_TYPE), new VoidTeleporter((ServerWorld) player.getEntityWorld())); However, it is still generating nether portals upon changing dimensions. Follow these rules when talking to me, and we'll get along fine. 1).I know Java fairly well. I don't know as much about modding. They are not the same, don't compare them. 2). I consider myself to always be learning. I make mistakes, you make mistakes. Who doesn't? 3). Insult me, and I will leave the thread. I have a real life, I don't have time to throw petty insults in a Minecraft Modding forum. ModMCdl - Co-Founder and Director of Design for Artemis Game Studios
November 10, 20204 yr Author UPDATE: Okay, so I finally got this to work. I used the method as I had pasted in my previous post: player.changeDimension(world.dimension.getType() == DimensionType.byName(VoidaicDepths.VOID_DIM_TYPE) ? DimensionType.OVERWORLD : DimensionType.byName(VoidaicDepths.VOID_DIM_TYPE), new VoidTeleporter((ServerWorld) player.getEntityWorld())); in combination with this VoidTeleporter.java that I was told wouldn't work/I shouldn't use: public class VoidTeleporter extends Teleporter { public VoidTeleporter(ServerWorld world) { super(world); } @Override public Entity placeEntity(Entity entity, ServerWorld currentWorld, ServerWorld destWorld, float yaw, Function<Boolean, Entity> repositionEntity) { return repositionEntity.apply(false); } } It works - I teleport between the desired dimensions without generating nether portals. I'm hesitant to call this solved though, as I would like to know why I should not be extending Teleporter. Edited November 10, 20204 yr by ModMCdl Follow these rules when talking to me, and we'll get along fine. 1).I know Java fairly well. I don't know as much about modding. They are not the same, don't compare them. 2). I consider myself to always be learning. I make mistakes, you make mistakes. Who doesn't? 3). Insult me, and I will leave the thread. I have a real life, I don't have time to throw petty insults in a Minecraft Modding forum. ModMCdl - Co-Founder and Director of Design for Artemis Game Studios
November 10, 20204 yr 5 hours ago, ModMCdl said: It works - I teleport between the desired dimensions without generating nether portals. I'm hesitant to call this solved though, as I would like to know why I should not be extending Teleporter. Teleporter is the vanilla Minecraft class, while ITeleporter is the forge alternative. There is no reason the extends Teleporter, since everything you get from it is a bunch of portal spawning logic. Your VoidTeleporter should work as desired if you implement ITeleporter, but keep the placeEntity override, since as the documentation in ITeleporter says, a portal will not spawn if you supply the Function with false.
November 13, 20204 yr Author On 11/10/2020 at 3:34 AM, vemerion said: Teleporter is the vanilla Minecraft class, while ITeleporter is the forge alternative. There is no reason the extends Teleporter, since everything you get from it is a bunch of portal spawning logic. Your VoidTeleporter should work as desired if you implement ITeleporter, but keep the placeEntity override, since as the documentation in ITeleporter says, a portal will not spawn if you supply the Function with false. Alright, thank you! It has been implemented and it works like a charm! Follow these rules when talking to me, and we'll get along fine. 1).I know Java fairly well. I don't know as much about modding. They are not the same, don't compare them. 2). I consider myself to always be learning. I make mistakes, you make mistakes. Who doesn't? 3). Insult me, and I will leave the thread. I have a real life, I don't have time to throw petty insults in a Minecraft Modding forum. ModMCdl - Co-Founder and Director of Design for Artemis Game Studios
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.