Jump to content

[1.15.2] [SOLVED] - Change Player's Dimension on Right Click


ModMCdl

Recommended Posts

Hello. I have an item that I want onItemRightClick to check the player's dimension and then send the player to a specific dimension based on which dim is returned. The problem is that I can't figure out how to check which dimension the player is in. The method I would use in 1.12 used to be stored in the PlayerEntity, but it doesn't appear to be anymore. Can anyone point me in the right direction?

Thanks.

Edited by ModMCdl
problem solved

Follow these rules when talking to me, and we'll get along fine.

1).I know Java fairly well. I don't know as much about modding. They are not the same, don't compare them.

2). I consider myself to always be learning. I make mistakes, you make mistakes. Who doesn't?

3). Insult me, and I will leave the thread. I have a real life, I don't have time to throw petty insults in a Minecraft Modding forum.

 

ModMCdl - Co-Founder and Director of Design for Artemis Game Studios

Link to comment
Share on other sites

UPDATE: I figured it out, but now it's spawning nether portals when teleporting, and I do not know why. I based this method off of the block collision in the EndPortalBlock, so I am not sure why or how this is happening.

 @Override
        public ActionResult<ItemStack> onItemRightClick(World world, PlayerEntity player, Hand hand)
        {
           if (!world.isRemote)
           {
                player.changeDimension(world.dimension.getType() == DimensionType.byName(VoidaicDepths.VOID_DIM_TYPE) ? DimensionType.OVERWORLD : DimensionType.byName(VoidaicDepths.VOID_DIM_TYPE));
           }

           return super.onItemRightClick(world, player, hand);
        }

 

 

Follow these rules when talking to me, and we'll get along fine.

1).I know Java fairly well. I don't know as much about modding. They are not the same, don't compare them.

2). I consider myself to always be learning. I make mistakes, you make mistakes. Who doesn't?

3). Insult me, and I will leave the thread. I have a real life, I don't have time to throw petty insults in a Minecraft Modding forum.

 

ModMCdl - Co-Founder and Director of Design for Artemis Game Studios

Link to comment
Share on other sites

14 hours ago, diesieben07 said:

You need to implement ITeleporter and pass it to changeDimension.

Do you have an example of this? I would think it would be something like this, but I can't quite get it to work.

@Override
        public ActionResult<ItemStack> onItemRightClick(World world, PlayerEntity player, Hand hand)
        {
           if (!world.isRemote)
           {
               player.changeDimension(world.dimension.getType() == DimensionType.byName(VoidaicDepths.VOID_DIM_TYPE) ? DimensionType.OVERWORLD : DimensionType.byName(VoidaicDepths.VOID_DIM_TYPE)), new VoidTeleporter(ServerWorld);
           }

           return super.onItemRightClick(world, player, hand);
        }

Trying to implement my custom teleporter VoidTeleporter is not working, and is erroring out. 

 

VoidTeleporter.class

public class VoidTeleporter extends Teleporter
{
    public VoidTeleporter(ServerWorld world)
    {
        super(world);
    }

    @Override
    public Entity placeEntity(Entity entity, ServerWorld currentWorld, ServerWorld destWorld, float yaw, Function<Boolean, Entity> repositionEntity)
    {
        return repositionEntity.apply(false);
    }
}

 

Edited by ModMCdl

Follow these rules when talking to me, and we'll get along fine.

1).I know Java fairly well. I don't know as much about modding. They are not the same, don't compare them.

2). I consider myself to always be learning. I make mistakes, you make mistakes. Who doesn't?

3). Insult me, and I will leave the thread. I have a real life, I don't have time to throw petty insults in a Minecraft Modding forum.

 

ModMCdl - Co-Founder and Director of Design for Artemis Game Studios

Link to comment
Share on other sites

2 minutes ago, diesieben07 said:

"erroring out" is entirely unhelpful as a problem description.

Also, implement ITeleporter, do not extend Teleporter.

Apologies, I meant that PlayerEntity#changeDimension was not accepting the custom teleporter.

 

As for implementing instead of extending, would you mean something like this? (Basing it off of the Teleporter.java, but neglecting portal creation.)

public class VoidTeleporter implements ITeleporter
{
    protected final ServerWorld world;
    protected final Random random;

    public VoidTeleporter(ServerWorld worldIn) {
        this.world = worldIn;
        this.random = new Random(worldIn.getSeed());
    }
}

 

If so, then how would I then pass this to my changeDimension method? Or do I need to trace back how PlayerEntity does it and recreate that for my custom teleporter. Looking into it, it seems like PlayerEntity#changeDimension has a parameter for setting the type of teleporter, but as I stated above, the method is not accepting mine.

Follow these rules when talking to me, and we'll get along fine.

1).I know Java fairly well. I don't know as much about modding. They are not the same, don't compare them.

2). I consider myself to always be learning. I make mistakes, you make mistakes. Who doesn't?

3). Insult me, and I will leave the thread. I have a real life, I don't have time to throw petty insults in a Minecraft Modding forum.

 

ModMCdl - Co-Founder and Director of Design for Artemis Game Studios

Link to comment
Share on other sites

2 hours ago, poopoodice said:

It should, as ServerPlayerEntity#changeDimention takes ITeleporter as it's second parameter.

Okay, so I got this to work:

               player.changeDimension(world.dimension.getType() == DimensionType.byName(VoidaicDepths.VOID_DIM_TYPE) ? DimensionType.OVERWORLD : DimensionType.byName(VoidaicDepths.VOID_DIM_TYPE), new VoidTeleporter((ServerWorld) player.getEntityWorld()));

However, it is still generating nether portals upon changing dimensions.

Follow these rules when talking to me, and we'll get along fine.

1).I know Java fairly well. I don't know as much about modding. They are not the same, don't compare them.

2). I consider myself to always be learning. I make mistakes, you make mistakes. Who doesn't?

3). Insult me, and I will leave the thread. I have a real life, I don't have time to throw petty insults in a Minecraft Modding forum.

 

ModMCdl - Co-Founder and Director of Design for Artemis Game Studios

Link to comment
Share on other sites

UPDATE:

Okay, so I finally got this to work. I used the method as I had pasted in my previous post:

               player.changeDimension(world.dimension.getType() == DimensionType.byName(VoidaicDepths.VOID_DIM_TYPE) ? DimensionType.OVERWORLD : DimensionType.byName(VoidaicDepths.VOID_DIM_TYPE), new VoidTeleporter((ServerWorld) player.getEntityWorld()));

 

in combination with this VoidTeleporter.java that I was told wouldn't work/I shouldn't use:

 

public class VoidTeleporter extends Teleporter
{
    public VoidTeleporter(ServerWorld world)
    {
        super(world);
    }

    @Override
    public Entity placeEntity(Entity entity, ServerWorld currentWorld, ServerWorld destWorld, float yaw, Function<Boolean, Entity> repositionEntity)
    {
        return repositionEntity.apply(false);
    }
}

 

It works - I teleport between the desired dimensions without generating nether portals. I'm hesitant to call this solved though, as I would like to know why I should not be extending Teleporter.

Edited by ModMCdl

Follow these rules when talking to me, and we'll get along fine.

1).I know Java fairly well. I don't know as much about modding. They are not the same, don't compare them.

2). I consider myself to always be learning. I make mistakes, you make mistakes. Who doesn't?

3). Insult me, and I will leave the thread. I have a real life, I don't have time to throw petty insults in a Minecraft Modding forum.

 

ModMCdl - Co-Founder and Director of Design for Artemis Game Studios

Link to comment
Share on other sites

5 hours ago, ModMCdl said:

It works - I teleport between the desired dimensions without generating nether portals. I'm hesitant to call this solved though, as I would like to know why I should not be extending Teleporter.

Teleporter is the vanilla Minecraft class, while ITeleporter is the forge alternative. There is no reason the extends Teleporter, since everything you get from it is a bunch of portal spawning logic. Your VoidTeleporter should work as desired if you implement ITeleporter, but keep the placeEntity override, since as the documentation in ITeleporter says, a portal will not spawn if you supply the Function with false.

  • Thanks 1
Link to comment
Share on other sites

On 11/10/2020 at 3:34 AM, vemerion said:

Teleporter is the vanilla Minecraft class, while ITeleporter is the forge alternative. There is no reason the extends Teleporter, since everything you get from it is a bunch of portal spawning logic. Your VoidTeleporter should work as desired if you implement ITeleporter, but keep the placeEntity override, since as the documentation in ITeleporter says, a portal will not spawn if you supply the Function with false.

Alright, thank you! It has been implemented and it works like a charm!

Follow these rules when talking to me, and we'll get along fine.

1).I know Java fairly well. I don't know as much about modding. They are not the same, don't compare them.

2). I consider myself to always be learning. I make mistakes, you make mistakes. Who doesn't?

3). Insult me, and I will leave the thread. I have a real life, I don't have time to throw petty insults in a Minecraft Modding forum.

 

ModMCdl - Co-Founder and Director of Design for Artemis Game Studios

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • https://pastebin.com/VwpAW6PX My game crashes upon launch when trying to implement the Oculus mod to this mod compilation, above is the crash report, I do not know where to begin to attempt to fix this issue and require assistance.
    • https://youtube.com/shorts/gqLTSMymgUg?si=5QOeSvA4TTs-bL46
    • CubeHaven is a SMP server with unique features that can't be found on the majority of other servers! Java: MC.CUBEHAVEN.NET Bedrock: MC.CUBEHAVEN.NET:19132 3 different stores: - CubeHaven Store: Our store to purchase using real money. - Bitcoin Store: Store for Bitcoin. Bitcoin can be earned from playing the server. Giving options for players if they want to spend real money or grind to obtain exclusive packages. - Black Market: A hidden store for trading that operates outside our traditional stores, like custom enchantments, exclusive items and more. Some of our features include: Rank Up: Progress through different ranks to unlock new privileges and perks. 📈 Skills: RPG-style skill system that enhances your gaming experience! 🎮 Leaderboards: Compete and shine! Top players are rewarded weekly! 🏆 Random Teleporter: Travel instantly across different worlds with a click! 🌐 Custom World Generation: Beautifully generated world. 🌍 Dungeons: Explore challenging and rewarding dungeons filled with treasures and monsters. 🏰 Kits: Unlock ranks and gain access to various kits. 🛠️ Fishing Tournament: Compete in a friendly fishing tournament! 🎣 Chat Games: Enjoy games right within the chat! 🎲 Minions: Get some help from your loyal minions. 👥 Piñata Party: Enjoy a festive party with Piñatas! 🎉 Quests: Over 1000 quests that you can complete! 📜 Bounty Hunter: Set a bounty on a player's head. 💰 Tags: Displayed on nametags, in the tab list, and in chat. 🏷️ Coinflip: Bet with other players on coin toss outcomes, victory, or defeat! 🟢 Invisible & Glowing Frames: Hide your frames for a cleaner look or apply a glow to it for a beautiful look. 🔲✨[ Player Warp: Set your own warp points for other players to teleport to. 🌟 Display Shop: Create your own shop and sell to other players! 🛒 Item Skins: Customize your items with unique skins. 🎨 Pets: Your cute loyal companion to follow you wherever you go! 🐾 Cosmetics: Enhance the look of your character with beautiful cosmetics! 💄 XP-Bottle: Store your exp safely in a bottle for later use! 🍶 Chest & Inventory Sorting: Keep your items neatly sorted in your inventory or chest! 📦 Glowing: Stand out from other players with a colorful glow! ✨ Player Particles: Over 100 unique particle effects to show off. 🎇 Portable Inventories: Over virtual inventories with ease. 🧳 And a lot more! Become part of our growing community today! Discord: https://cubehaven.net/discord Java: MC.CUBEHAVEN.NET Bedrock: MC.CUBEHAVEN.NET:19132
    • # Problematic frame: # C [libopenal.so+0x9fb4d] It is always the same issue - this refers to the Linux OS - so your system may prevent Java from working   I am not familiar with Linux - check for similar/related issues  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.