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Currently Supported: 1.16.X (Latest) and 1.15.X (LTS)
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Mew

Extra Aesthetics for a mod

By Mew, June 23, 2013 in Modder Support

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Mew    36

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Mew    36

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Posted June 23, 2013

In my mod I am wanting to implement shields and I want to have modelled armor as well. I also want to have duel wielding, and have inactive weapons "attached" to the players back.

 

So I was wondering, is there a way to either catch the armor rendering call, and then direct it to render my models onto the player, or is there an easier way?

 

And as for the shields, is it possible to make a new slot in the players inventory that can hold a shield item and render the shield onto the player?

 

Then there is the duel wielding and "inactive" weapons. Duel wielding should be self explanatory, but the inactive weapons may need more explaining. So say, after 3 seconds of not using an item, it renders on the players back as if he is carrying it and the players hand gets rendered instead of the item, but the item is still being "held" (as in it is still the current item in the hotbar). But then, as soon as the player starts using it again, it renders in the players hand and disappears from his back.

 

Thanks for any help able to be given to me.

 

- Mew

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I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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Mew    36

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Posted June 24, 2013

Bump.

 

 

Can someone please help me? I am really wanting to learn this...

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I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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EnergyPulse    1

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Posted June 24, 2013

Go take a look at the MPS source code, probably the best place to learn stuff like this:

 

https://github.com/MachineMuse/MachineMusePowersuits

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