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EnergyPulse

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About EnergyPulse

  • Rank
    Tree Puncher

Converted

  • Gender
    Male
  • Location
    England
  • Personal Text
    Hi...
  1. I'll go speak to my friend Mumfrey about this, I know he's been playing around with it for the last couple of days. I'll let you know what I find, if anything.
  2. Why do people call it a pahimar setup? I've been using it since long before he showed it to everyone >< Then i don't know, if you read the readme that dinnerbone put in the assets folder inside of MCP it says that anything placed there will be deleted on start-up.
  3. https://github.com/SuitedSlime/1.6-Forge-Mod It works fine. Go ahead, download and compile it. EDIt: Actually don't, I forgot to register the block. hehe
  4. The correct directory is: .../assets/{modid}/textures/{block|item}/{name}.png
  5. http://www.minecraftforge.net/wiki/Developing_Addons_for_Existing_Mods http://www.minecraftforge.net/wiki/How_to_install_Forge_%26_an_external_API Maybe look a little harder next time?
  6. https://github.com/pahimar/Equivalent-Exchange-3/blob/master/ee3_common/com/pahimar/ee3/lib/Localizations.java https://github.com/pahimar/Equivalent-Exchange-3/blob/master/ee3_common/com/pahimar/ee3/core/handlers/LocalizationHandler.java https://github.com/pahimar/Equivalent-Exchange-3/blob/master/ee3_common/com/pahimar/ee3/core/util/LocalizationUtil.java https://github.com/pahimar/Equivalent-Exchange-3/blob/master/ee3_common/com/pahimar/ee3/EquivalentExchange3.java (line 97) Little bit of intuition isn't a bad thing
  7. EntityPlayer player player.posX; player.posY; player.posZ
  8. String someString = somethingProperty.getString();
  9. public Icon getIcon(int side, int meta) { if (meta == 0 && side == 0) return iconTop; else if(meta == 0 && side == 1) return iconBottom; else return iconDefault; } Also, make sure you're registering your icons
  10. https://github.com/SuitedSlime/SlimeCore/blob/master/src/slimecore/prefab/block/BlockAdvanced.java Lines 38 to 93 , it's a little complex for what you're wanting to do though I think...
  11. Ye, but you wont get the build number in the file name because you have not got it defined in the appropriate file.
  12. What version of Forge and MCP are you using? Seems to be a mismatch between the two
  13. Would me easier just to run the code on the server rather then the player @SideOnly(Side.SERVER) // Your code here
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