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Everything posted by EnergyPulse
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New Texture Directory For Minecraft Forge 1.6.1
EnergyPulse replied to XxxXEclipse7XxxX's topic in Modder Support
I'll go speak to my friend Mumfrey about this, I know he's been playing around with it for the last couple of days. I'll let you know what I find, if anything. -
New Texture Directory For Minecraft Forge 1.6.1
EnergyPulse replied to XxxXEclipse7XxxX's topic in Modder Support
Why do people call it a pahimar setup? I've been using it since long before he showed it to everyone >< Then i don't know, if you read the readme that dinnerbone put in the assets folder inside of MCP it says that anything placed there will be deleted on start-up. -
New Texture Directory For Minecraft Forge 1.6.1
EnergyPulse replied to XxxXEclipse7XxxX's topic in Modder Support
https://github.com/SuitedSlime/1.6-Forge-Mod It works fine. Go ahead, download and compile it. EDIt: Actually don't, I forgot to register the block. hehe -
New Texture Directory For Minecraft Forge 1.6.1
EnergyPulse replied to XxxXEclipse7XxxX's topic in Modder Support
Sorry, but it does. I'm using it right now. -
New Texture Directory For Minecraft Forge 1.6.1
EnergyPulse replied to XxxXEclipse7XxxX's topic in Modder Support
The correct directory is: .../assets/{modid}/textures/{block|item}/{name}.png -
https://github.com/pahimar/Equivalent-Exchange-3/blob/master/ee3_common/com/pahimar/ee3/lib/Localizations.java https://github.com/pahimar/Equivalent-Exchange-3/blob/master/ee3_common/com/pahimar/ee3/core/handlers/LocalizationHandler.java https://github.com/pahimar/Equivalent-Exchange-3/blob/master/ee3_common/com/pahimar/ee3/core/util/LocalizationUtil.java https://github.com/pahimar/Equivalent-Exchange-3/blob/master/ee3_common/com/pahimar/ee3/EquivalentExchange3.java (line 97) Little bit of intuition isn't a bad thing
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Function that Returns the Coords of The Player
EnergyPulse replied to mardiff's topic in Modder Support
EntityPlayer player player.posX; player.posY; player.posZ -
String someString = somethingProperty.getString();
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[Solved]Block with different textures on top & bottom
EnergyPulse replied to SeaBass's topic in Modder Support
public Icon getIcon(int side, int meta) { if (meta == 0 && side == 0) return iconTop; else if(meta == 0 && side == 1) return iconBottom; else return iconDefault; } Also, make sure you're registering your icons -
[SOLVED]Checking item in hand and onRightClick
EnergyPulse replied to Rainfur's topic in Modder Support
https://github.com/SuitedSlime/SlimeCore/blob/master/src/slimecore/prefab/block/BlockAdvanced.java Lines 38 to 93 , it's a little complex for what you're wanting to do though I think... -
What version of Forge and MCP are you using? Seems to be a mismatch between the two
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How to tell if a player is on multiplayer?
EnergyPulse replied to CaptainMiner's topic in Modder Support
I've had no issues with it -
How to tell if a player is on multiplayer?
EnergyPulse replied to CaptainMiner's topic in Modder Support
Would me easier just to run the code on the server rather then the player @SideOnly(Side.SERVER) // Your code here -
Go take a look at the MPS source code, probably the best place to learn stuff like this: https://github.com/MachineMuse/MachineMusePowersuits
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public Icon getIcon(int side, int meta) { if (meta == 0 && side == 3) return iconFront; else return iconSide; } should do the trick, obviously you have to edit it to match your own block.
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Multiple textures for blocks (top, side, bottom etc.)
EnergyPulse replied to teunie75's topic in Modder Support
You don't need to declare @SideOnly for every variable, the annotation carries on until the next method is called. -
The you must be doing something wrong, because it works fine for me and everyone else who uses that. You've followed the instructions, right? Create a file named build.properties and enter: dir.development=../../ dir.release=Releases release.minecraft.version=1.5.2 release.mod.version=//your version here
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[SOLVED] Developing with the Buildcraft API
EnergyPulse replied to EnergyPulse's topic in Modder Support
Appears your good look wish worked, just added it as another project and added it to the build path and worked great Cheers, EP -
[SOLVED] Developing with the Buildcraft API
EnergyPulse replied to EnergyPulse's topic in Modder Support
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Hello, I was wondering what the best method of adding the Buildcraft API to my development environment. I'm using the development environment Pahimar taught in episode 4. I know you can just add it to the MCP folder, but I would like to avoid that an would also like to be able to "play" the mod when I run Minecraft inside of Eclipse. Cheers, EP