Posted November 20, 20204 yr So today i felt like starting a server full of mods with a couple of friends but i ran into a problem. Inventory and spawn location resets after you try to log back in! My account isnt pirated, and my friends accounts are legit as well. Ive been trying for hours to solve this problem but i am making zero progress. Its not a storage issue either. I did notice that everytime i logged back in, the server log kept repeating my uuid and then say that entity spawns at some random location. this was the same as with my friends. hopefully i get some help with this... Server log from run.bat: [m[32m[01:48:12] [Server thread/INFO] [minecraft/PlayerList]: Kevinseoane6[/192.168.0.31:54456] logged in with entity id 578 at (-247.5, 70.0, 63.5) [m[32m[01:48:12] [Server thread/INFO] [minecraft/DedicatedServer]: Kevinseoane6 joined the game [m[1;31m[01:48:12] [Netty Server IO #1/ERROR] [minecraft/ArgumentTypes]: Could not serialize net.minecraftforge.server.command.ModIdArgument@6b42a1eb (class net.minecraftforge.server.command.ModIdArgument) - will not be sent to client! [m[1;31m[01:48:12] [Netty Server IO #1/ERROR] [minecraft/ArgumentTypes]: Could not serialize net.minecraftforge.server.command.EnumArgument@32801ab (class net.minecraftforge.server.command.EnumArgument) - will not be sent to client! [m[32m[01:48:38] [Server thread/INFO] [minecraft/ServerPlayNetHandler]: Kevinseoane6 lost connection: Disconnected [m[32m[01:48:38] [Server thread/INFO] [minecraft/DedicatedServer]: Kevinseoane6 left the game [m[32m[01:48:40] [User Authenticator #2/INFO] [minecraft/ServerLoginNetHandler]: UUID of player Kevinseoane6 is 77d5c46f-8eaa-4d53-8c0f-948e2c3bca74 [m[32m[01:48:41] [Server thread/INFO] [ne.mi.co.AdvancementLoadFix/]: Using new advancement loading for net.minecraft.advancements.PlayerAdvancements@20cf9a1b [m[32m[01:48:41] [Server thread/INFO] [minecraft/PlayerList]: Kevinseoane6[/192.168.0.31:54464] logged in with entity id 780 at (-240.20622681052126, 70.0, 55.77633511284627) [m[32m[01:48:41] [Server thread/INFO] [minecraft/DedicatedServer]: Kevinseoane6 joined the game [m[1;31m[01:48:41] [Netty Server IO #3/ERROR] [minecraft/ArgumentTypes]: Could not serialize net.minecraftforge.server.command.ModIdArgument@6b42a1eb (class net.minecraftforge.server.command.ModIdArgument) - will not be sent to client! [m[1;31m[01:48:41] [Netty Server IO #3/ERROR] [minecraft/ArgumentTypes]: Could not serialize net.minecraftforge.server.command.EnumArgument@32801ab (class net.minecraftforge.server.command.EnumArgument) - will not be sent to client! [m[32m[01:49:01] [Server thread/INFO] [minecraft/ServerPlayNetHandler]: Kevinseoane6 lost connection: Disconnected [m[32m[01:49:01] [Server thread/INFO] [minecraft/DedicatedServer]: Kevinseoane6 left the game [m[32m[01:49:03] [User Authenticator #3/INFO] [minecraft/ServerLoginNetHandler]: UUID of player Kevinseoane6 is 77d5c46f-8eaa-4d53-8c0f-948e2c3bca74 [m[32m[01:49:04] [Server thread/INFO] [ne.mi.co.AdvancementLoadFix/]: Using new advancement loading for net.minecraft.advancements.PlayerAdvancements@7cf34c09 [m[32m[01:49:04] [Server thread/INFO] [minecraft/PlayerList]: Kevinseoane6[/192.168.0.31:54470] logged in with entity id 931 at (-238.5, 71.0, 68.5)
November 20, 20204 yr Please provide debug.log (more info on where it is and how to provide it in my signature below, just expand the spoiler) This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy. As the most common issue I feel I should put this outside the main bulk: The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge. If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan. For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety. Spoiler Logs (Most issues require logs to diagnose): Spoiler Please post logs using one of the following sites (Thank you Lumber Wizard for the list): https://gist.github.com/: 100MB Requires member (Free) https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$) https://hastebin.com/: 400KB Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads. What to provide: ...for Crashes and Runtime issues: Minecraft 1.14.4 and newer: Post debug.log Older versions: Please update... ...for Installer Issues: Post your installer log, found in the same place you ran the installer This log will be called either installer.log or named the same as the installer but with .log on the end Note for Windows users: Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension Where to get it: Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs. Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch: Spoiler Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge) Make a launcher profile targeting this version of Forge. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it). Now launch the pack through that profile and follow the "Mojang Launcher" instructions above. Video: Spoiler or alternately, Fallback ("No logs are generated"): If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft Server Not Starting: Spoiler If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output. Reporting Illegal/Inappropriate Adfocus Ads: Spoiler Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad. Lex will need the Ad ID contained in that URL to report it to Adfocus' support team. Posting your mod as a GitHub Repo: Spoiler When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub. When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository. Open a command prompt (CMD, Powershell, Terminal, etc). Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in). Run the following commands: git init git remote add origin [Your Repository's URL] In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git git fetch git checkout --track origin/master git stage * git commit -m "[Your commit message]" git push Navigate to GitHub and you should now see most of the files. note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from) Now you can share your GitHub link with those who you are asking for help. [Workaround line, please ignore]
November 20, 20204 yr Author 5 hours ago, DaemonUmbra said: Please provide debug.log (more info on where it is and how to provide it in my signature below, just expand the spoiler) debug-report-2020-11-20_07.53.24.zip Here i think i got it. so at first my items seemed to be saving, but after about a minute, they just dissapeared again... 77d5c46f-8eaa-4d53-8c0f-948e2c3bca74-2729036036336597524.dat 77d5c46f-8eaa-4d53-8c0f-948e2c3bca74-5946682816549252343.dat 77d5c46f-8eaa-4d53-8c0f-948e2c3bca74-6029139126726945477.dat 77d5c46f-8eaa-4d53-8c0f-948e2c3bca74-6418393083112683210.dat 77d5c46f-8eaa-4d53-8c0f-948e2c3bca74-6790866392639476136.dat 77d5c46f-8eaa-4d53-8c0f-948e2c3bca74-7468264670419110069.dat 77d5c46f-8eaa-4d53-8c0f-948e2c3bca74-7616475027013776942.dat 77d5c46f-8eaa-4d53-8c0f-948e2c3bca74-8251433344203431776.dat 77d5c46f-8eaa-4d53-8c0f-948e2c3bca74-8660895200752636004.dat 77d5c46f-8eaa-4d53-8c0f-948e2c3bca74-872405478395996653.dat Edited November 20, 20204 yr by kevinseoane6 in case you wanted to see i also provided my player data
November 20, 20204 yr Author 55 minutes ago, diesieben07 said: None of those files are called debug.log, which is what was asked for. debug-5.log
November 20, 20204 yr Author 3 hours ago, kevinseoane6 said: debug-5.log 579.06 kB · 1 download sorry.. ive never searched for one of these.... if this one isnt it then i give up.... latest.log
November 20, 20204 yr Author Just now, kevinseoane6 said: sorry.. ive never searched for one of these.... if this one isnt it then i give up.... latest.log 63.72 kB · 0 downloads there is one other one but its too big to send through here apparently....
November 20, 20204 yr It should be a file named exactly "debug.log". If you're on windows it's possibile that it hides the extension so it will only be "debug". If the file is too large use github gist.
November 20, 20204 yr Author 17 minutes ago, Danebi said: It should be a file named exactly "debug.log". If you're on windows it's possibile that it hides the extension so it will only be "debug". If the file is too large use github gist. https://gist.github.com/kevinseoane6/221ed26d29eb4b6f3b5f5bb4e140aa33 That should be it. the file is exactly a debug.log
November 20, 20204 yr The name(s) of one or more of your mods indicate you did not get them from a reputable source. Please visit StopModReposts to learn why this is a bad thing. This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy. As the most common issue I feel I should put this outside the main bulk: The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge. If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan. For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety. Spoiler Logs (Most issues require logs to diagnose): Spoiler Please post logs using one of the following sites (Thank you Lumber Wizard for the list): https://gist.github.com/: 100MB Requires member (Free) https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$) https://hastebin.com/: 400KB Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads. What to provide: ...for Crashes and Runtime issues: Minecraft 1.14.4 and newer: Post debug.log Older versions: Please update... ...for Installer Issues: Post your installer log, found in the same place you ran the installer This log will be called either installer.log or named the same as the installer but with .log on the end Note for Windows users: Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension Where to get it: Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs. Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch: Spoiler Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge) Make a launcher profile targeting this version of Forge. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it). Now launch the pack through that profile and follow the "Mojang Launcher" instructions above. Video: Spoiler or alternately, Fallback ("No logs are generated"): If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft Server Not Starting: Spoiler If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output. Reporting Illegal/Inappropriate Adfocus Ads: Spoiler Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad. Lex will need the Ad ID contained in that URL to report it to Adfocus' support team. Posting your mod as a GitHub Repo: Spoiler When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub. When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository. Open a command prompt (CMD, Powershell, Terminal, etc). Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in). Run the following commands: git init git remote add origin [Your Repository's URL] In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git git fetch git checkout --track origin/master git stage * git commit -m "[Your commit message]" git push Navigate to GitHub and you should now see most of the files. note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from) Now you can share your GitHub link with those who you are asking for help. [Workaround line, please ignore]
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