Jump to content

Recommended Posts

Posted

I have created a custom shield but now it works not perfectly so my questions are:

1. how to set a costum texture because my shield has either the normal texture or no texture

This is the Render class:

 

package net.luis.cave.render;

import java.util.List;

import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import com.mojang.datafixers.util.Pair;

import net.luis.cave.model.EnderiteShieldModel;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.ItemRenderer;
import net.minecraft.client.renderer.entity.model.ShieldModel;
import net.minecraft.client.renderer.model.ItemCameraTransforms;
import net.minecraft.client.renderer.model.ModelBakery;
import net.minecraft.client.renderer.model.RenderMaterial;
import net.minecraft.client.renderer.texture.AtlasTexture;
import net.minecraft.client.renderer.tileentity.BannerTileEntityRenderer;
import net.minecraft.client.renderer.tileentity.ItemStackTileEntityRenderer;
import net.minecraft.item.DyeColor;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ShieldItem;
import net.minecraft.tileentity.BannerPattern;
import net.minecraft.tileentity.BannerTileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.event.TextureStitchEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;

public class EnderiteShieldRender extends ItemStackTileEntityRenderer {
	
	 private final ShieldModel modelShield = new EnderiteShieldModel();
	 
	 public void func_239207_a_(ItemStack p_239207_1_, ItemCameraTransforms.TransformType p_239207_2_, MatrixStack p_239207_3_, 
			 					IRenderTypeBuffer p_239207_4_, int p_239207_5_, int p_239207_6_) {
		 
		 boolean flag = p_239207_1_.getChildTag("BlockEntityTag") != null;
		 
		 p_239207_3_.push();
		 p_239207_3_.scale(1.0F, -1.0F, -1.0F);
		 
		 RenderMaterial rendermaterial = new RenderMaterial(AtlasTexture.LOCATION_BLOCKS_TEXTURE, new ResourceLocation("cave:entity/enderite_shield.png"));
		 
		 // Show the Vanilla Textures -> RenderMaterial rendermaterial = flag ? ModelBakery.LOCATION_SHIELD_BASE : ModelBakery.LOCATION_SHIELD_NO_PATTERN;
		 
		 IVertexBuilder ivertexbuilder = rendermaterial.getSprite().wrapBuffer(ItemRenderer.func_239391_c_(p_239207_4_, this.modelShield
				 										.getRenderType(rendermaterial.getAtlasLocation()), true, p_239207_1_.hasEffect()));
		 this.modelShield.func_228294_b_().render(p_239207_3_, ivertexbuilder, p_239207_5_, p_239207_6_, 1.0F, 1.0F, 1.0F, 1.0F);
		 
		 if (flag) {
			 
			 List<Pair<BannerPattern, DyeColor>> list = BannerTileEntity.func_230138_a_(ShieldItem.getColor(p_239207_1_), BannerTileEntity.func_230139_a_(p_239207_1_));
			 BannerTileEntityRenderer.func_241717_a_(p_239207_3_, p_239207_4_, p_239207_5_, p_239207_6_, 
					 								this.modelShield.func_228293_a_(), rendermaterial, false, list, p_239207_1_.hasEffect());
			 
		 } else {
			 
			 this.modelShield.func_228293_a_().render(p_239207_3_, ivertexbuilder, p_239207_5_, p_239207_6_, 1.0F, 1.0F, 1.0F, 1.0F);
			 
		 } 
		 
         p_239207_3_.pop();
         
	 }
	 
	@Mod.EventBusSubscriber
	public static class ModAtlasTextures {

		@SubscribeEvent
		public static void onTextureStitchEvent(TextureStitchEvent.Pre event) {
		    	
			if (event.getMap().getTextureLocation() == AtlasTexture.LOCATION_BLOCKS_TEXTURE) {
		    		
		    	event.addSprite(ModelBakery.LOCATION_SHIELD_BASE.getAtlasLocation());	
		    		
			}
			
		}
		    
	}

}

 

and my second Question:

I use the vanila item models but the blocking model dosent work so what i have to change in the model:

this is the shield model:

 

{
    "parent": "builtin/entity",
    "gui_light": "front",
    "textures": {
        "particle": "block/dark_oak_planks"
    },
    "display": {
        "thirdperson_righthand": {
            "rotation": [ 0, 90, 0 ],
            "translation": [ 10, 6, -4 ],
            "scale": [ 1, 1, 1 ]
        },
        "thirdperson_lefthand": {
            "rotation": [ 0, 90, 0 ],
            "translation": [ 10, 6, 12 ],
            "scale": [ 1, 1, 1 ]
        },
        "firstperson_righthand": {
            "rotation": [ 0, 180, 5 ],
            "translation": [ -10, 2, -10 ],
            "scale": [ 1.25, 1.25, 1.25 ]
        },
        "firstperson_lefthand": {
            "rotation": [ 0, 180, 5 ],
            "translation": [ 10, 0, -10 ],
            "scale": [ 1.25, 1.25, 1.25 ]
        },
        "gui": {
            "rotation": [ 15, -25, -5 ],
            "translation": [ 2, 3, 0 ],
            "scale": [ 0.65, 0.65, 0.65 ]
        },
        "fixed": {
            "rotation": [ 0, 180, 0 ],
            "translation": [ -2, 4, -5],
            "scale":[ 0.5, 0.5, 0.5]
        },
        "ground": {
            "rotation": [ 0, 0, 0 ],
            "translation": [ 4, 4, 2],
            "scale":[ 0.25, 0.25, 0.25]
        }
    },
    "overrides": [
        {
            "predicate": {
                "blocking": 1
            },
            "model": "cave:item/enderite_shield_blocking"
        }
    ]
}

 

and the blocking_shield model:

 

{
    "parent": "builtin/entity",
    "gui_light": "front",
    "textures": {
        "particle": "block/dark_oak_planks"
    },
    "display": {
        "thirdperson_righthand": {
            "rotation": [ 45, 135, 0 ],
            "translation": [ 3.51, 11, -2 ],
            "scale": [ 1, 1, 1 ]
        },
        "thirdperson_lefthand": {
            "rotation": [ 45, 135, 0 ],
            "translation": [ 13.51, 3, 5 ],
            "scale": [ 1, 1, 1 ]
        },
        "firstperson_righthand": {
            "rotation": [ 0, 180, -5 ],
            "translation": [ -15, 5, -11 ],
            "scale": [ 1.25, 1.25, 1.25 ]
        },
        "firstperson_lefthand": {
            "rotation": [ 0, 180, -5 ],
            "translation": [ 5, 5, -11 ],
            "scale": [ 1.25, 1.25, 1.25 ]
        },
        "gui": {
            "rotation": [ 15, -25, -5 ],
            "translation": [ 2, 3, 0 ],
            "scale": [ 0.65, 0.65, 0.65 ]
        }
    }
}

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.