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Posted

I have entity:


class KnifeEntity : ThrowableEntity
{
    var knife = ItemStack(PhoenixItems.ZIRCONIUM_KNIFE.get())
    var isReal = false;
    constructor(type: EntityType<KnifeEntity>, worldIn: World) : super(type, worldIn)
    constructor(worldIn: World, owner: LivingEntity, isReal: Boolean) : super(PhoenixEntities.KNIFE.get(), owner, worldIn)
    {
        this.isReal = isReal;
    }



    @OnlyIn(Dist.CLIENT)
    override fun handleStatusUpdate(id: Byte)
    {
        if (id.toInt() == 3)
        {
            for (i in 0..7)
            {
                //Появляются частицы лавы. В обычном майнкрафте они образуются на потолке, если сверху лава.
                world.addParticle(ParticleTypes.RAIN, posX, posY, posZ, 0.0, 0.0, 0.0)
            }
        }
    }

    override fun onImpact(result: RayTraceResult)
    {
        if (!world.isRemote)
        {
            var dropItem = isReal
            dropItem = when (result.type)
            {
                ENTITY -> dropItem and (knife.item as KnifeItem).onHitEntity(world, owner, this, (result as EntityRayTraceResult).entity, knife)
                BLOCK -> dropItem and (knife.item as KnifeItem).onHitBlock(world, owner, (result as BlockRayTraceResult).pos, this, knife)
                MISS -> dropItem
            }

            if (dropItem) world.addEntity(ItemEntity(world, posX, posY, posZ, knife))
            onKillCommand()
        }
    }

    override fun registerData()
    {
    }
}

And renderer:


public class KnifeRenderer<T extends KnifeEntity> extends EntityRenderer<T> {
    private final ItemRenderer itemRenderer;
    private final float scale = 1;

    public KnifeRenderer(EntityRendererManager renderManagerIn)
    {
        super(renderManagerIn);
        itemRenderer = Minecraft.getInstance().getItemRenderer();
    }

    protected int getBlockLight(T entityIn, float partialTicks) {
        return super.getBlockLight(entityIn, partialTicks);
    }

    @Override
    public void render(T entityIn, float entityYaw, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn) {
        Phoenix.getLOGGER().error("no...");
        matrixStackIn.push();
        matrixStackIn.scale(this.scale, this.scale, this.scale);
        matrixStackIn.rotate(this.renderManager.getCameraOrientation());
        matrixStackIn.rotate(Vector3f.YP.rotationDegrees(180.0F));
        this.itemRenderer.renderItem(new ItemStack(PhoenixItems.INSTANCE.getZIRCONIUM_KNIFE().get()), ItemCameraTransforms.TransformType.GROUND, packedLightIn, OverlayTexture.NO_OVERLAY, matrixStackIn, bufferIn);
        matrixStackIn.pop();
        super.render(entityIn, entityYaw, partialTicks, matrixStackIn, bufferIn, packedLightIn);
    }

    public ResourceLocation getEntityTexture(T entity) {
        return AtlasTexture.LOCATION_BLOCKS_TEXTURE;
    }
}

Register:

    public static void onClientSetup(FMLClientSetupEvent event)
    {
		...
        RenderingRegistry.registerEntityRenderingHandler(PhoenixEntities.getKNIFE().get(), KnifeRenderer::new);
		...
    }

Item:

class KnifeItem(tier: IItemTier, attackDamageIn: Float, attackSpeedIn: Float, maxUsages: Int) : ToolItem(attackDamageIn, attackSpeedIn, tier, breakableBlocks, Properties().group(Phoenix.PHOENIX).maxDamage(maxUsages))
{
    val damage: Float = attackDamageIn + tier.attackDamage

    override fun onItemRightClick(world : World, player : PlayerEntity, hand : Hand): ActionResult<ItemStack>
    {
        val itemstack = player.getHeldItem(hand)
        world.playSound(null, player.posX, player.posY, player.posZ, SoundEvents.ENTITY_SNOWBALL_THROW, SoundCategory.NEUTRAL, 0.5f, 0.4f / (random.nextFloat() * 0.4f + 0.8f))
        var coolDown = 10
        val speed = EnchantmentHelper.getEnchantmentLevel(Enchantments.POWER, itemstack)
        coolDown = (coolDown * speed.toDouble() / 3).toInt()
        player.cooldownTracker.setCooldown(this, coolDown)
        if (!world.isRemote)
        {
            val knife = KnifeEntity(world, player, true)
            knife.shoot(player, player.rotationPitch, player.rotationYaw, 0.0f, 1.5f, 1.0f)
            world.addEntity(knife)
            val count = EnchantmentHelper.getEnchantmentLevel(Enchantments.MULTISHOT, itemstack) + 1
            for (i in 0..count - 1)
            {
                addTask(5) {
                    val knife2 = KnifeEntity(world, player, false)
                    knife2.shoot(player, player.rotationPitch, player.rotationYaw, 0.0f, 1.5f, 1.0f)
                    world.addEntity(knife2)
                }
            }
        }
        itemstack.count = 0
        return ActionResult(ActionResultType.SUCCESS, itemstack)
    }

    fun onHitBlock(world: World, owner: LivingEntity, pos: BlockPos, knife: KnifeEntity, item: ItemStack): Boolean
    {
        var shouldBroke = false
        val block = world.getBlockState(pos).block
        for (tag in breakableBlocksTypes) if (block.isIn(tag))
        {
            shouldBroke = true
            break
        }
        if (breakableBlocks.contains(world.getBlockState(pos).block) || shouldBroke)
        {
            WorldUtils.destroyBlock(world, pos, true, owner, item)
        }
        item.damageItem(1, owner, { p: LivingEntity? -> world.playSound(null, owner.position, SoundEvents.ENTITY_SNOWBALL_THROW, SoundCategory.NEUTRAL, 0.5f, 0.4f / (random.nextFloat() * 0.4f + 0.8f)) })
        return !(block !== Blocks.SNOW_BLOCK && block !== Blocks.SNOW && block.isIn(Tags.Blocks.SAND))
    }

    fun onHitEntity(world: World?, owner: LivingEntity, knife: KnifeEntity, hitted: Entity, knifeItem: ItemStack): Boolean
    {
        val powerLevel = EnchantmentHelper.getEnchantmentLevel(Enchantments.POWER, knifeItem)
        val damage = damage + powerLevel.toDouble() * 0.6
        if (EnchantmentHelper.getEnchantmentLevel(Enchantments.FLAME, knifeItem) > 0 && hitted.type !== EntityType.SNOW_GOLEM) hitted.setFire(100)
        hitted.attackEntityFrom(DamageSource.causeThrownDamage(knife, knife.thrower), damage.toFloat())
        return hitted.type !== EntityType.SNOW_GOLEM && hitted.type !== EntityType.END_CRYSTAL && hitted.type !== EntityType.PANDA
    }

    override fun canApplyAtEnchantingTable(stack: ItemStack, enchantment: Enchantment): Boolean
    {
        return enchantment === Enchantments.POWER || enchantment === Enchantments.QUICK_CHARGE || enchantment === Enchantments.MENDING || enchantment === Enchantments.FLAME || enchantment === Enchantments.SILK_TOUCH || enchantment === Enchantments.UNBREAKING
    }

    companion object
    {
        var breakableBlocks: Set<Block> = ImmutableSet.of(Blocks.SPONGE, Blocks.VINE, Blocks.SEA_PICKLE, Blocks.WET_SPONGE)
        var breakableBlocksTypes: Set<Tag<Block?>> = ImmutableSet.of(Tags.Blocks.GLASS, Tags.Blocks.STAINED_GLASS_PANES)
    }

}

Entity exits(it has damage), but render isn't runned... I can not see it. And If i tap F3 + B there are not any hit boxes of it. It is really strange... I need some help.

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