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Posted

Alright, so in updating my mod to 1.5.2, everything went fine and smooth until I played the game, and when i placed a machine that was supposed to face the player, there was a set direction to it... If there is anyone who can help me out with a piece of code then it would be appreciated :)

Posted

Open up BlockFurnace.java

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

What's funny is i just did that... after looking at what i said, but when i copied the script, it still didnt work... ive came to the conclusion that i really screwed something up when updating...

 

package IndustrialBreakout.Machines;

import java.util.Random;

import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityChest;
import net.minecraft.tileentity.TileEntityFurnace;
import net.minecraft.util.Icon;
import net.minecraft.util.MathHelper;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import IndustrialBreakout.*;
import IndustrialBreakout.TileEntity.*;

public class BlockIBMachineRefiner extends BlockContainer
{
    /**
     * Is the random generator used by refiner to drop the inventory contents in random directions.
     */
    private Random refinerRand = new Random();

    /** True if this is an active refiner, false if idle */
    private final boolean isActive;

    /**
     * This flag is used to prevent the refiner inventory to be dropped upon block removal, is used internally when the
     * refiner block changes from idle to active and vice-versa.
     */
    private static boolean keepRefinerInventory = false;

    public BlockIBMachineRefiner(int par1, boolean par2)
    {
        super(par1, Material.rock);
        this.isActive = par2;
    }

    /**
     * Returns the ID of the items to drop on destruction.
     */
    public int idDropped(int par1, Random par2Random, int par3)
    {
        return mod_IndustrialBreakout.machineRefiner.blockID;
    }

    /**
     * Called whenever the block is added into the world. Args: world, x, y, z
     */
    public void onBlockAdded(World par1World, int par2, int par3, int par4)
    {
        super.onBlockAdded(par1World, par2, par3, par4);
        this.setDefaultDirection(par1World, par2, par3, par4);
    }

    /**
     * set a blocks direction
     */
    private void setDefaultDirection(World par1World, int par2, int par3, int par4)
    {
        if (!par1World.isRemote)
        {
            int var5 = par1World.getBlockId(par2, par3, par4 - 1);
            int var6 = par1World.getBlockId(par2, par3, par4 + 1);
            int var7 = par1World.getBlockId(par2 - 1, par3, par4);
            int var8 = par1World.getBlockId(par2 + 1, par3, par4);
            byte var9 = 3;

            if (Block.opaqueCubeLookup[var5] && !Block.opaqueCubeLookup[var6])
            {
                var9 = 3;
            }

            if (Block.opaqueCubeLookup[var6] && !Block.opaqueCubeLookup[var5])
            {
                var9 = 2;
            }

            if (Block.opaqueCubeLookup[var7] && !Block.opaqueCubeLookup[var8])
            {
                var9 = 5;
            }

            if (Block.opaqueCubeLookup[var8] && !Block.opaqueCubeLookup[var7])
            {
                var9 = 4;
            }

            par1World.setBlockMetadataWithNotify(par2, par3, par4, var9, 2);
        }
    }

    /**
     * Called upon block activation (right click on the block.)
     */
    public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int par6, float par7, float par8, float par9)
    {
        if (world.isRemote)
        {
            return true;
        }
        else
        {
            player.openGui(mod_IndustrialBreakout.instance, 3, world, x, y, z);
        }
        return true;
    }

    /**
     * Returns a new instance of a block's tile entity class. Called on placing the block.
     */
    public TileEntity createNewTileEntity(World par1World)
    {
        return new TileEntityRefiner();
    }

    /**
     * Called when the block is placed in the world.
     */
    public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving, ItemStack par6ItemStack)
    {
        int l = MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;

        if (l == 0)
        {
            par1World.setBlockMetadataWithNotify(par2, par3, par4, 2, 2);
        }

        if (l == 1)
        {
            par1World.setBlockMetadataWithNotify(par2, par3, par4, 5, 2);
        }

        if (l == 2)
        {
            par1World.setBlockMetadataWithNotify(par2, par3, par4, 3, 2);
        }

        if (l == 3)
        {
            par1World.setBlockMetadataWithNotify(par2, par3, par4, 4, 2);
        }

        if (par6ItemStack.hasDisplayName())
        {
            ((TileEntityFurnace)par1World.getBlockTileEntity(par2, par3, par4)).func_94129_a(par6ItemStack.getDisplayName());
        }
    }

    /**
     * ejects contained items into the world, and notifies neighbours of an update, as appropriate
     */
    public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
    {
        if (!keepRefinerInventory)
        {
            TileEntityRefiner tileentityrefiner = (TileEntityRefiner)par1World.getBlockTileEntity(par2, par3, par4);

            if (tileentityrefiner != null)
            {
                for (int j1 = 0; j1 < tileentityrefiner.getSizeInventory(); ++j1)
                {
                    ItemStack itemstack = tileentityrefiner.getStackInSlot(j1);

                    if (itemstack != null)
                    {
                        float f = this.refinerRand.nextFloat() * 0.8F + 0.1F;
                        float f1 = this.refinerRand.nextFloat() * 0.8F + 0.1F;
                        float f2 = this.refinerRand.nextFloat() * 0.8F + 0.1F;

                        while (itemstack.stackSize > 0)
                        {
                            int k1 = this.refinerRand.nextInt(21) + 10;

                            if (k1 > itemstack.stackSize)
                            {
                                k1 = itemstack.stackSize;
                            }

                            itemstack.stackSize -= k1;
                            EntityItem entityitem = new EntityItem(par1World, (double)((float)par2 + f), (double)((float)par3 + f1), (double)((float)par4 + f2), new ItemStack(itemstack.itemID, k1, itemstack.getItemDamage()));

                            if (itemstack.hasTagCompound())
                            {
                                entityitem.getEntityItem().setTagCompound((NBTTagCompound)itemstack.getTagCompound().copy());
                            }

                            float f3 = 0.05F;
                            entityitem.motionX = (double)((float)this.refinerRand.nextGaussian() * f3);
                            entityitem.motionY = (double)((float)this.refinerRand.nextGaussian() * f3 + 0.2F);
                            entityitem.motionZ = (double)((float)this.refinerRand.nextGaussian() * f3);
                            par1World.spawnEntityInWorld(entityitem);
                        }
                    }
                }

                par1World.func_96440_m(par2, par3, par4, par5);
            }
        }

        super.breakBlock(par1World, par2, par3, par4, par5, par6);
    }
    
    @SideOnly(Side.CLIENT)
    private Icon[] icons;
    
    @SideOnly(Side.CLIENT)
    public void registerIcons(IconRegister ir){
    	icons = new Icon[3];
    	
    	icons[0] = ir.registerIcon("IndustrialBreakout:9");
    	icons[1] = ir.registerIcon("IndustrialBreakout:10");
    	icons[2] = ir.registerIcon("IndustrialBreakout:18");
    }
    
    @SideOnly(Side.CLIENT)
    public Icon getIcon(int side, int metadata){
    	switch(side)
    	{
    		case 0:
    			return icons[1];
    		case 1:
    			return icons[1];
    		case 3:
    			return icons[2];
    		default:
    			return icons[0];
    	}
    }
}

 

that's the code of one of my machines

if you find something royally messed up with it plz point it out xD

Posted

What's funny is i just did that... after looking at what i said, but when i copied the script, it still didnt work... ive came to the conclusion that i really screwed something up when updating...

 

package IndustrialBreakout.Machines;

import java.util.Random;

import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityChest;
import net.minecraft.tileentity.TileEntityFurnace;
import net.minecraft.util.Icon;
import net.minecraft.util.MathHelper;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import IndustrialBreakout.*;
import IndustrialBreakout.TileEntity.*;

public class BlockIBMachineRefiner extends BlockContainer
{
    /**
     * Is the random generator used by refiner to drop the inventory contents in random directions.
     */
    private Random refinerRand = new Random();

    /** True if this is an active refiner, false if idle */
    private final boolean isActive;

    /**
     * This flag is used to prevent the refiner inventory to be dropped upon block removal, is used internally when the
     * refiner block changes from idle to active and vice-versa.
     */
    private static boolean keepRefinerInventory = false;

    public BlockIBMachineRefiner(int par1, boolean par2)
    {
        super(par1, Material.rock);
        this.isActive = par2;
    }

    /**
     * Returns the ID of the items to drop on destruction.
     */
    public int idDropped(int par1, Random par2Random, int par3)
    {
        return mod_IndustrialBreakout.machineRefiner.blockID;
    }

    /**
     * Called whenever the block is added into the world. Args: world, x, y, z
     */
    public void onBlockAdded(World par1World, int par2, int par3, int par4)
    {
        super.onBlockAdded(par1World, par2, par3, par4);
        this.setDefaultDirection(par1World, par2, par3, par4);
    }

    /**
     * set a blocks direction
     */
    private void setDefaultDirection(World par1World, int par2, int par3, int par4)
    {
        if (!par1World.isRemote)
        {
            int var5 = par1World.getBlockId(par2, par3, par4 - 1);
            int var6 = par1World.getBlockId(par2, par3, par4 + 1);
            int var7 = par1World.getBlockId(par2 - 1, par3, par4);
            int var8 = par1World.getBlockId(par2 + 1, par3, par4);
            byte var9 = 3;

            if (Block.opaqueCubeLookup[var5] && !Block.opaqueCubeLookup[var6])
            {
                var9 = 3;
            }

            if (Block.opaqueCubeLookup[var6] && !Block.opaqueCubeLookup[var5])
            {
                var9 = 2;
            }

            if (Block.opaqueCubeLookup[var7] && !Block.opaqueCubeLookup[var8])
            {
                var9 = 5;
            }

            if (Block.opaqueCubeLookup[var8] && !Block.opaqueCubeLookup[var7])
            {
                var9 = 4;
            }

            par1World.setBlockMetadataWithNotify(par2, par3, par4, var9, 2);
        }
    }

    /**
     * Called upon block activation (right click on the block.)
     */
    public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int par6, float par7, float par8, float par9)
    {
        if (world.isRemote)
        {
            return true;
        }
        else
        {
            player.openGui(mod_IndustrialBreakout.instance, 3, world, x, y, z);
        }
        return true;
    }

    /**
     * Returns a new instance of a block's tile entity class. Called on placing the block.
     */
    public TileEntity createNewTileEntity(World par1World)
    {
        return new TileEntityRefiner();
    }

    /**
     * Called when the block is placed in the world.
     */
    public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving, ItemStack par6ItemStack)
    {
        int l = MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;

        if (l == 0)
        {
            par1World.setBlockMetadataWithNotify(par2, par3, par4, 2, 2);
        }

        if (l == 1)
        {
            par1World.setBlockMetadataWithNotify(par2, par3, par4, 5, 2);
        }

        if (l == 2)
        {
            par1World.setBlockMetadataWithNotify(par2, par3, par4, 3, 2);
        }

        if (l == 3)
        {
            par1World.setBlockMetadataWithNotify(par2, par3, par4, 4, 2);
        }

        if (par6ItemStack.hasDisplayName())
        {
            ((TileEntityFurnace)par1World.getBlockTileEntity(par2, par3, par4)).func_94129_a(par6ItemStack.getDisplayName());
        }
    }

    /**
     * ejects contained items into the world, and notifies neighbours of an update, as appropriate
     */
    public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
    {
        if (!keepRefinerInventory)
        {
            TileEntityRefiner tileentityrefiner = (TileEntityRefiner)par1World.getBlockTileEntity(par2, par3, par4);

            if (tileentityrefiner != null)
            {
                for (int j1 = 0; j1 < tileentityrefiner.getSizeInventory(); ++j1)
                {
                    ItemStack itemstack = tileentityrefiner.getStackInSlot(j1);

                    if (itemstack != null)
                    {
                        float f = this.refinerRand.nextFloat() * 0.8F + 0.1F;
                        float f1 = this.refinerRand.nextFloat() * 0.8F + 0.1F;
                        float f2 = this.refinerRand.nextFloat() * 0.8F + 0.1F;

                        while (itemstack.stackSize > 0)
                        {
                            int k1 = this.refinerRand.nextInt(21) + 10;

                            if (k1 > itemstack.stackSize)
                            {
                                k1 = itemstack.stackSize;
                            }

                            itemstack.stackSize -= k1;
                            EntityItem entityitem = new EntityItem(par1World, (double)((float)par2 + f), (double)((float)par3 + f1), (double)((float)par4 + f2), new ItemStack(itemstack.itemID, k1, itemstack.getItemDamage()));

                            if (itemstack.hasTagCompound())
                            {
                                entityitem.getEntityItem().setTagCompound((NBTTagCompound)itemstack.getTagCompound().copy());
                            }

                            float f3 = 0.05F;
                            entityitem.motionX = (double)((float)this.refinerRand.nextGaussian() * f3);
                            entityitem.motionY = (double)((float)this.refinerRand.nextGaussian() * f3 + 0.2F);
                            entityitem.motionZ = (double)((float)this.refinerRand.nextGaussian() * f3);
                            par1World.spawnEntityInWorld(entityitem);
                        }
                    }
                }

                par1World.func_96440_m(par2, par3, par4, par5);
            }
        }

        super.breakBlock(par1World, par2, par3, par4, par5, par6);
    }
    
    @SideOnly(Side.CLIENT)
    private Icon[] icons;
    
    @SideOnly(Side.CLIENT)
    public void registerIcons(IconRegister ir){
    	icons = new Icon[3];
    	
    	icons[0] = ir.registerIcon("IndustrialBreakout:9");
    	icons[1] = ir.registerIcon("IndustrialBreakout:10");
    	icons[2] = ir.registerIcon("IndustrialBreakout:18");
    }
    
    @SideOnly(Side.CLIENT)
    public Icon getIcon(int side, int metadata){
    	switch(side)
    	{
    		case 0:
    			return icons[1];
    		case 1:
    			return icons[1];
    		case 3:
    			return icons[2];
    		default:
    			return icons[0];
    	}
    }
}

 

that's the code of one of my machines

if you find something royally messed up with it plz point it out xD

Well, yes. Your orientation is dependent on metadata, but getIcon() isn't checking the metadata.

BEWARE OF GOD

---

Co-author of Pentachoron Labs' SBFP Tech.

Posted

I have no idea how this works in truth... i tried debuging with adding a switch that included the metavalue but it kept changing.. first it was 5, then 0, then 2... there are some times where programming makes me hate it -.-

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    • log: https://mclo.gs/QJg3wYX as stated in the title, my game freezes upon loading into the server after i used a far-away waystone in it. The modpack i'm using is better minecraft V18. Issue only comes up in this specific server, singleplayer and other servers are A-okay. i've already experimented with removing possible culprits like modernfix and various others to no effect. i've also attempted a full reinstall of the modpack profile. Issue occurs shortly after the 'cancel' button dissapears on the 'loading world' section of the loading screen.   thanks in advance.
    • You would have better results asking a more specific question. What have you done? What exactly do you need help with? Please also read the FAQ regarding posting logs.
    • Hi, this is my second post with the same content as no one answered this and it's been a long time since I made the last post, I want to make a client-only mod, everything is ok, but when I use shaders, none of the textures rendered in RenderLevelStageEvent nor the crow entity model are rendered, I want them to be visible, because it's a horror themed mod I've already tried it with different shaders, but it didn't work with any of them and I really want to add support for shaders Here is how i render the crow model in the CrowEntityRenderer<CrowEntity>, by the time i use this method, i know is not the right method but i don't think this is the cause of the problem, the renderType i'm using is entityCutout @Override public void render(CrowEntity p_entity, float entityYaw, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) { super.render(p_entity, entityYaw, partialTick, poseStack, bufferSource, packedLight); ClientEventHandler.getClient().crow.renderToBuffer(poseStack, bufferSource.getBuffer(ClientEventHandler.getClient().crow .renderType(TEXTURE)), packedLight, OverlayTexture.NO_OVERLAY, Utils.rgb(255, 255, 255)); } Here renderLevelStage @Override public void renderWorld(RenderLevelStageEvent e) { horrorEvents.draw(e); } Here is how i render every event public void draw(RenderLevelStageEvent e) { for (HorrorEvent event : currentHorrorEvents) { event.tick(e.getPartialTick()); event.draw(e); } } Here is how i render the crow model on the event @Override public void draw(RenderLevelStageEvent e) { if(e.getStage() == RenderLevelStageEvent.Stage.AFTER_ENTITIES) { float arcProgress = getArcProgress(0.25f); int alpha = (int) Mth.lerp(arcProgress, 0, 255); int packedLight = LevelRenderer.getLightColor(Minecraft.getInstance().level, blockPos); VertexConsumer builder = ClientEventHandler.bufferSource.getBuffer(crow); Crow<CreepyBirdHorrorEvent> model = ClientEventHandler .getClient().crow; model.setupAnim(this); RenderHelper.renderModelInWorld(model, position, offset, e.getCamera(), e.getPoseStack(), builder, packedLight, OverlayTexture.NO_OVERLAY, alpha); builder = ClientEventHandler.bufferSource.getBuffer(eyes); RenderHelper.renderModelInWorld(model, position, offset, e.getCamera(), e.getPoseStack(), builder, 15728880, OverlayTexture.NO_OVERLAY, alpha); } } How i render the model public static void renderModelInWorld(Model model, Vector3f pos, Vector3f offset, Camera camera, PoseStack matrix, VertexConsumer builder, int light, int overlay, int alpha) { matrix.pushPose(); Vec3 cameraPos = camera.getPosition(); double finalX = pos.x - cameraPos.x + offset.x; double finalY = pos.y - cameraPos.y + offset.y; double finalZ = pos.z - cameraPos.z + offset.z; matrix.pushPose(); matrix.translate(finalX, finalY, finalZ); matrix.mulPose(Axis.XP.rotationDegrees(180f)); model.renderToBuffer(matrix, builder, light, overlay, Utils .rgba(255, 255, 255, alpha)); matrix.popPose(); matrix.popPose(); } Thanks in advance
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