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Posted

The exact classes I used there still work for me...

 

(Note this is all from the project I use to test stuff (mostly for this site), so it isn't organized at all)

 

 

Tick Handler

 

import java.util.EnumSet;

import mods.gaspoweredstick.code.item.ItemModArmor;
import net.minecraft.entity.player.EntityPlayer;
import cpw.mods.fml.common.ITickHandler;
import cpw.mods.fml.common.TickType;

public class PlayerTickHandler implements ITickHandler
{

@Override
public void tickStart(EnumSet<TickType> type, Object... tickData)
{
	playerTick((EntityPlayer)tickData[0]);
}

@Override
public void tickEnd(EnumSet<TickType> type, Object... tickData)
{

}

@Override
public EnumSet<TickType> ticks()
{
	return EnumSet.of(TickType.PLAYER);
}

@Override
public String getLabel()
{
	return "My_Tick_Handler";
}

private void playerTick(EntityPlayer player)
{

	if (player.inventory.armorInventory[3] != null)
	{
		if (player.inventory.armorInventory[3].getItem() instanceof ItemModArmor)
		{

			player.capabilities.allowFlying = true;

		} 
	}
	else if (!player.capabilities.isCreativeMode)
	{
		player.capabilities.allowFlying = false;
	}
}

}

 

Armor class

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumArmorMaterial;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import net.minecraftforge.common.EnumHelper;

public class ItemModArmor extends ItemArmor
{
public static final EnumArmorMaterial ModArmor = EnumHelper
		.addArmorMaterial("ModArmor", 9001, new int[]{1,2,3,4}, 42);


public ItemModArmor(int par1, EnumArmorMaterial par2EnumArmorMaterial, int par3, int par4)
{
	super(par1, par2EnumArmorMaterial, par3, par4);
}
}

 

Common Proxy

import mods.gaspoweredstick.code.handlers.PlayerTickHandler;
import cpw.mods.fml.common.registry.TickRegistry;
import cpw.mods.fml.relauncher.Side;

public class CommonProxy
{
public void registerHandlers()
{
	TickRegistry.registerTickHandler(new PlayerTickHandler(), Side.SERVER);
}
}

 

Client Proxy

import cpw.mods.fml.common.registry.TickRegistry;
import cpw.mods.fml.relauncher.Side;
import mods.gaspoweredstick.code.common.CommonProxy;
import mods.gaspoweredstick.code.handlers.PlayerTickHandler;

public class ClientProxy extends CommonProxy
{
@Override
public void registerHandlers()
{
	TickRegistry.registerTickHandler(new PlayerTickHandler(), Side.SERVER);
	TickRegistry.registerTickHandler(new PlayerTickHandler(), Side.CLIENT);
}

}

 

Main File

import mods.gaspoweredstick.code.block.TestBlock;
import mods.gaspoweredstick.code.item.ItemModArmor;
import mods.gaspoweredstick.code.item.Stick;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraftforge.common.Configuration;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.Init;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.Mod.PostInit;
import cpw.mods.fml.common.Mod.PreInit;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;


@Mod(modid="GasPoweredStick", name="Gas Powered Stick", version = "1.0a")
@NetworkMod(serverSideRequired=false, clientSideRequired=true)
public class GasPoweredStick
{
@Instance("GasPoweredStick")
public static GasPoweredStick instance;

@SidedProxy(clientSide="mods.gaspoweredstick.code.client.ClientProxy", serverSide="mods.gaspoweredstick.code.common.CommonProxy")
public static CommonProxy proxy;

@PreInit
public static void preInit(FMLPreInitializationEvent evt)
{
	Config.doConfig(new Configuration(evt.getSuggestedConfigurationFile()));
}

public static Item stick,
					gasStick,
					modHat;

public static Block testBlock;

@Init
public static void init(FMLInitializationEvent evt)
{
	stick = new Stick(Config.Stick_ID, Stick.STICK)
	.setUnlocalizedName("GasStick1");

	gasStick = new Stick(Config.GPStick_ID, Stick.STICK2)
	.setUnlocalizedName("GasStick2");

	modHat = new ItemModArmor(9001, ItemModArmor.ModArmor, 0, 0)
	.setCreativeTab(CreativeTabs.tabCombat).setUnlocalizedName("modHat");

	testBlock = new TestBlock(800, Material.cloth).setCreativeTab(CreativeTabs.tabMisc).setUnlocalizedName("testBlock");

	LanguageRegistry.addName(stick, "Stick!");
	LanguageRegistry.addName(gasStick, "Ghast Powered Stick!");
	LanguageRegistry.addName(modHat, "Mod Hat");

	LanguageRegistry.addName(testBlock, "Test Block");

	GameRegistry.registerBlock(testBlock, "testBlock");

	GameRegistry.addRecipe(new ItemStack(stick), "  X", " X ", "X  ", 'X', Item.stick);

	GameRegistry.addRecipe(new ItemStack(gasStick), "YYX", "YXY", "XYY", 'X', stick, 'Y', Item.ghastTear);

	proxy.registerHandlers();
}

@PostInit
public static void postInit(FMLPostInitializationEvent evt)
{

}
}

 

 

Posted

Ask the Gravitysuit maker how he solved the problem.

Maybe he has a way. And if you want a realistic Flying (like with a jetpack)

than you could look into the IC2 Sources they have it.

 

The bad thing is google which comes at 1.4 (maybe bevor) so you only can get the 1.2 source^^ better than nothing^^"

Posted

I fixed it... The first time when i had it based off of Yagoki's classes I didn't realize the armor was based off of one class when we have individual classes for them... Thanks for you help!!1 :)

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