June 27, 201312 yr Author ok so you send packets to the server but how do i save the data? is there a specific piece of code? PS I made the packet handler
June 27, 201312 yr javadoc says the method "getEntityData()" return a nbt that will be written to disk im guessing just call the same thign... server side... im doing something similar but im using mysql instead of the nbt. so I'm not sure but it looks pretty straightfoward how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
June 27, 201312 yr playerMP.getEntityData().setInteger("level", theLevel); how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
June 27, 201312 yr nono, if you do that youll literally create a new player okay you know in the function "handle(INetworkManager manager, Packet250CustomPayload packet, Player player)" cast the Player reference to a EntityPlayerMP and its THIS reference to write stuff to the nbt how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
June 27, 201312 yr [lmgtfy]how to cast in java[/lmgtfy] how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.