-
Recently Browsing
No registered users viewing this page.
-
Posts
-
By TheOrangeInd · Posted
Is there any recent documentation for WorldSaveData? I have a rather poor understanding of how it should be attached to the world. -
By diesieben07 · Posted
Then you do have to use WorldSavedData or a world capability. -
By TheOrangeInd · Posted
The point is that my Grid is not tied to any position in the world. It acts as a data store for connected pipes, from which these pipes can extract information about the contained fluid when interacting with the world. So, is there a way to avoid binding the Grid to specific chunks? -
Hi, sorry I didn't get back to you. I have already created a GUI that isn't great but it opens on right click and I have even put on some redstone detection to allow to charge (repair my item) and I think I want a container because this explanation says that it has progress bar which I assume means it is tickable... I haven't been doing coding a for a while because I have had things going on https://greyminecraftcoder.blogspot.com/2020/04/containers-1144.html
-
By diesieben07 · Posted
It looks like you are missing any kind of loading mechanism that keeps track of which data needs to be loaded and which doesn't. It would be better to only keep things loaded for loaded chunks, so a chunk capability would be a better way.
-
-
Topics
-
Who's Online (See full list)
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.