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Posted

Hi all,

 

I've implemented a double door algorithm that opens neighbor doors based on facing, hinge sides etc. - simple stuff.

Currently, I'm using the RightClickBlock event to check if the player is opening a door. Code below:

 

@SubscribeEvent
public static void onRightClickBlock(PlayerInteractEvent.RightClickBlock event)
{
	if(event.getSide() == LogicalSide.CLIENT)
		return;
		
	if(event.getWorld().getBlockState(event.getPos()).getBlock() instanceof DoorBlock)
	{
		// Logic to open adjacent doors...
	}
}

 

However, the doors don't always open simultaneously - sometimes there's a small delay between opening the two doors, making the process look unclean.

Ideally, the doors should open exactly at the same time.

Is there a better approach, like a faster event I could listen to?

 

Thanks in advance!

Why don't you cancel the event and open "all" the doors, like the from the event as well, this way perhaps there will be a small delay, but all doors should open at the same time.

  • Author
13 minutes ago, diesieben07 said:

Vanilla doors modify the block state on the client as well, as a "prediction". 

 

Listening on both client and server seems to have fixed the issue. Thank you very much!

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