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[1.16.1] Transparent shield


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I want to creat a transparent shield but how to render a transparent shield/ how to set the shield model is transparent

This is my render class:


public class CrystalShieldRender extends ItemStackTileEntityRenderer {
    private final ShieldModel shieldModel;
    public CrystalShieldRender() {
        this.shieldModel = new ShieldModel();
    public void func_239207_a_(ItemStack p_239207_1_, ItemCameraTransforms.TransformType p_239207_2_, MatrixStack p_239207_3_, 
								IRenderTypeBuffer p_239207_4_, int p_239207_5_, int p_239207_6_) {
    	p_239207_3_.scale(1.0F, -1.0F, -1.0F);
    	final IVertexBuilder vertexConsumer2 = ItemRenderer.func_239391_c_(p_239207_4_, 
    						this.shieldModel.getRenderType(new ResourceLocation("cave:textures/entity/crystal_shield.png")), false, p_239207_1_.hasEffect());
    	this.shieldModel.render(p_239207_3_, vertexConsumer2, p_239207_5_, p_239207_6_, 1.0f, 1.0f, 1.0f, 1.0f);



Edited by Luis_ST
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