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[1.5.1] FurnaceRecipes.getSmeltingResult always null


epicsquare

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Hi all,

 

I'm trying to make a custom picaxe that will smelt the block you mine. However, when I try to get the smelt result of a block, it always returns null, EXCEPT for the first time for each new block.

The first stone I mined, smelted into stone, however after that it returned null every time. The first iron ore I mined dropped an iron ingot, after that FurnaceRecipes.smelting().getSmeltingResult(new ItemStack(Block.blocksList[par3])) always returned null for iron ore (I have checked to make sure that new ItemStack(Block.blocksList[par3]) is of the correct type). Can anyone help me? Here is my onBlockDestroyed code

 

@Override
public boolean onBlockDestroyed(ItemStack par1ItemStack, World par2World, int par3, int x, int y, int z, EntityLiving par7EntityLiving) {

	        boolean dropModified = false;
		if (!par2World.isRemote)
		{


			ItemStack res = FurnaceRecipes.smelting().getSmeltingResult(new ItemStack(Block.blocksList[par3]));
			if (res != null)
			{
				float f = 0.7F;
				double d0 = (double)(par2World.rand.nextFloat() * f) + (double)(1.0F - f) * 0.5D;
				double d1 = (double)(par2World.rand.nextFloat() * f) + (double)(1.0F - f) * 0.5D;
				double d2 = (double)(par2World.rand.nextFloat() * f) + (double)(1.0F - f) * 0.5D;
				EntityItem entityitem = new EntityItem(par2World, (double)x + d0, (double)y + d1, (double)z + d2, res);
				entityitem.delayBeforeCanPickup = 10;
				par2World.spawnEntityInWorld(entityitem);
				dropModified = true;
			}

	        }
                        if (!dropModified)
		      super.onBlockDestroyed(par1ItemStack, par2World, par3, x, y, z, par7EntityLiving);
                        else
                             par2World.destroyBlock(x, y, z, false);
	        return true;
}

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Do you need the

                        if (!dropModified)
		      super.onBlockDestroyed(par1ItemStack, par2World, par3, x, y, z, par7EntityLiving);
                        else
                             par2World.destroyBlock(x, y, z, false);

? If not, try deleting it.

↑↑↑↑↑↑↑↑↑↑ Click it please? :3 ↑↑↑↑↑↑↑↑↑↑

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Do you need the

                        if (!dropModified)
		      super.onBlockDestroyed(par1ItemStack, par2World, par3, x, y, z, par7EntityLiving);
                        else
                             par2World.destroyBlock(x, y, z, false);

? If not, try deleting it.

 

The whole statement? Then the block will drop the smelted contents and the original contents too won't it?

 

I need the pickaxe should only smelt things SOMETIMES as in there's a chance it will drop regularly. I didnt put that part into the code I posted but it shouldn't affect it. My issue is that FurnaceRecipes returns null even though it shouldn't.

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which heu ......

 

which class has the code for onBlockDestroyed?

 

im serious btw, this might be a huge problem

 

As I said my class is extending ItemPickaxe.

 

OnBlockDestroyed is part of ItemTool

 

ItemPickaxe extends ItemTool

 

Yes, that is how I overrode it.

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just for fun, try

 

ItemStack iss = (ItemStack)FurnaceRecipes.smelting().getSmeltingList().get(par3);

 

its basicly what vanilla is doing. also safecheck non-null of "iss"

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

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just for fun, try

 

ItemStack iss = (ItemStack)FurnaceRecipes.smelting().getSmeltingList().get(par3);

 

its basicly what vanilla is doing. also safecheck non-null of "iss"

 

It seems like my problem is now in this part:

 

if (!par2World.isRemote && par2World.getGameRules().getGameRuleBooleanValue("doTileDrops"))
			{
				float f = 0.7F;
				double d0 = (double)(par2World.rand.nextFloat() * f) + (double)(1.0F - f) * 0.5D;
				double d1 = (double)(par2World.rand.nextFloat() * f) + (double)(1.0F - f) * 0.5D;
				double d2 = (double)(par2World.rand.nextFloat() * f) + (double)(1.0F - f) * 0.5D;
				EntityItem entityitem = new EntityItem(par2World, (double)x + d0, (double)y + d1, (double)z + d2, iss);
				entityitem.delayBeforeCanPickup = 10;
				par2World.spawnEntityInWorld(entityitem);
				dropModified = true;
			}

 

Its not actually spawning anything even though the code is run just fine. It spawns something once then stops

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