Jump to content

[1.16] Adding another mod as existing resource location [SOLVED]


Recommended Posts

Posted (edited)

I would like to use some of the models from one of my mods as the base for another mod. I know that you can specify the location of existing resources in the build.gradle. Is there a way to add a mod dependency as one of those existing resource locations? I would assume you would do that in the data section of the build.gradle?

Edited by Tikaji
Posted

Use the latest version of forge for 1.16.4. You can add an argument called --existing-mod in which you specify the modid of the resources you would like to grab from. This is only for generating the data however. If you want to use the models directly, your mod would be a hard dependency on the other mod.

Posted

That worked great! Is there a place where I can learn about all of these different tags and stuff for ForgeGradle? I seem to be getting to a point where I need to understand how it works better.

Posted
  On 12/20/2020 at 3:56 AM, Tikaji said:

That worked great! Is there a place where I can learn about all of these different tags and stuff for ForgeGradle? I seem to be getting to a point where I need to understand how it works better.

Expand  

ForgeGradle 3 is not really documented in a lot of places. Many of the methods are passed by word-of-mouth and the rest is just plain old Gradle. The only reason I was aware of --existing-mod because I remember when that issue first happened when Forge decided to make TagsProvider rely on it. From there, I paid attention to the PR pup put out on fixing it and waited for it to be merged. Best I can say is ask many questions and pay attention to PRs.

  • Tikaji changed the title to [1.16] Adding another mod as existing resource location [SOLVED]

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Betafort Recovery has emerged as a prominent figure in the realm of cryptocurrency recovery, gaining a reputation for their exceptional ability to retrieve lost Bitcoin (BTC) and other cryptocurrencies. Their expertise and track record have made them a beacon of hope for individuals facing the distressing situation of lost or inaccessible crypto assets.  
    • When you name a method like that, with no return value, it is a constructor. The constructor must have the same name as the class it constructs, in this case, ModItems. I would strongly advise reading up on some basic Java tutorials, because you will definitely be running into a lot more issues as you go along without the basics. *I should also add that the Forge documentation is a reference, not a tutorial. Even following tutorials, you should know Java basics, otherwise the smallest of mistakes will trip you up as you copy someone elses code.
    • so, I'm starting modding and I'm following the official documantation for forge: https://docs.minecraftforge.net, but in the registries part it is not working as it is in the docs:   public class ModItems { private static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, DarkStarvation.MOD_ID); public static final RegistryObject<Item> TEST_ITEM = ITEMS.register("test_item", () -> new Item(new Item.Properties())); public DarkStarvation(FMLJavaModLoadingContext context) { ITEMS.register(context.getModEventBus()); } } in 'public DarkStarvation(...' the DarkStarvation has this error: Invalid method declaration; return type required and the getModEventBus(): Cannot resolve method 'getModEventBus' in 'FMLJavaModLoadingContext' please help, I asked gpt but it is saying that I'm using an old method, but I'm following the latest version of Forge Docs???
    • I merged your second post with the original , there is no need to post a new thread asking for an answer. If someone sees your post and can help, they will reply. If you are seeking a quicker response, you could try asking in the Minecraft Forge diacord.
    • Create a new instance and start with cobblemon - if this works, add the rest of your mods in groups   Maybe another mod is conflicting - like Sodium/Iris or Radical Cobblemon Trainers
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.