Posted December 21, 20204 yr I tried tracing the code but that went off the rails pretty quick. what does topOffset do? some samples from the minecraft code... public static final ConfiguredFeature<?, ?> ORE_GRAVEL_NETHER = register("ore_gravel_nether", Feature.ORE.withConfiguration(new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NETHERRACK, Features.States.GRAVEL, 33)).withPlacement(Placement.RANGE.configure(new TopSolidRangeConfig(5, 0, 37))).square().func_242731_b(2)); public static final ConfiguredFeature<?, ?> ORE_BLACKSTONE = register("ore_blackstone", Feature.ORE.withConfiguration(new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NETHERRACK, Features.States.BLACKSTONE, 33)).withPlacement(Placement.RANGE.configure(new TopSolidRangeConfig(5, 10, 37))).square().func_242731_b(2)); the official minecraft wiki has this for the generation... Veins of blackstone attempt to replace netherrack 2 times per chunk in veins of size 1 to 33, from levels 5 to 28, in all Nether biomes except basalt deltas. Veins of gravel attempt to replace netherrack 2 times per chunk in veins of size 1–33, from levels 5 to 41, in all Nether biomes except basalt deltas. So the times per chunk makes sense... EX[func_242731_b(2)] The 33 makes sense... EX[33] easy enough. TopSolidRangeConfig falls apart, a bit but then the site is based on 1.16.2 it seems. So does this sound right? (5, 0, 37) would be 5 to 37 (5, 10, 37) would be what 5 to 47... 15 to 47? ?? Edited December 21, 20204 yr by frakier
December 21, 20204 yr Hi public class RangePlacement extends SimplePlacement<TopSolidRangeConfig> { public RangePlacement(Codec<TopSolidRangeConfig> codec) { super(codec); } public Stream<BlockPos> getPositions(Random random, TopSolidRangeConfig config, BlockPos pos) { int i = pos.getX(); int j = pos.getZ(); int k = random.nextInt(config.maximum - config.topOffset) + config.bottomOffset; return Stream.of(new BlockPos(i, k, j)); } } Beats me why they found it necessary to have both config.maximum and config.topOffset in there. Probably it means something, eg maximum is the highest y value of this feature but don't use the topmost topOffset rows. TopSolidRangeConfig(int bottomOffset, int topOffset, int maximum) means (5, 0, 37) gives you nextInt(37 - 0) + 5 = 5 to 41 inclusive and (5,10, 37) gives you nextint(37 - 10) + 5 = 5 to 31 inclusive -TGG
December 23, 20204 yr Author On 12/21/2020 at 4:46 AM, TheGreyGhost said: Beats me why they found it necessary to have both config.maximum and config.topOffset in there. Probably it means something, eg maximum is the highest y value of this feature but don't use the topmost topOffset rows. TopSolidRangeConfig(int bottomOffset, int topOffset, int maximum) means (5, 0, 37) gives you nextInt(37 - 0) + 5 = 5 to 41 inclusive and (5,10, 37) gives you nextint(37 - 10) + 5 = 5 to 31 inclusive Could be. That makes sense compared with how they do do the range(32) which is basically 0-31. I get a chance I will do some testing with some xray and see how different settings work out. Figured I would see if someone knew the answer before I started too far down the rabbit hole. Edited December 23, 20204 yr by frakier
January 12, 20214 yr Did that testing, the conclusion was exactly what TGG said (well since he got it from the code that would be obvious lol): // bottomOffset -> minimum height for the ore // maximum -> minHeight + maximum = top level (the vertical expansion of the ore, it grows x levels from bottomOffset) // topOffset -> subtracted from the maximum to give actual top level // ore effectively exists from bottomOffset to (bottomOffset + maximum - topOffset)
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