Jump to content

[1.16.4] WorldType and DimensionSettings


JoieNL

Recommended Posts

Hey guys,

I've been working on my custom world type lately, and I ran into an issue again. My custom world type is based off of the default world type, but I would like to replace the default fluid used below sea level by compressed ice. I noticed that vanilla defines the default fluid using the

DimensionSettings

class. I would like to use my custom settings (say "FROZEN_OVERWORLD_SETTINGS") for the NoiseChunkGenerator constructor that I pass to the ForgeWorldType constructor:

new ForgeWorldType((biomeRegistry, dimensionSettingsRegistry, seed) ->
    new NoiseChunkGenerator(new FrozenOverworldBiomeProvider(seed, false, false, biomeRegistry), seed, () -> FROZEN_OVERWORLD_SETTINGS)
)

The problem is: I can't instantiate DimensionSettings without using reflection. The constructor is private, the class is final, and there is no builder method. Using reflection seems to work when first creating a world and entering is as long as the client is left running. But after closing the game and rerunning it, I am unable to re-enter the world, instead getting the following error message:

[13:07:56] [Render thread/ERROR] [minecraft/SaveFormat]: WorldGenSettings: Unknown registry key: aid:biome_source missed input: {"minecraft:overworld":{generator:{settings:"aid:frozen_overworld",seed:-2783071959927850081L,biome_source:{seed:-2783071959927850081L,large_biomes:0b,type:"aid:biome_source"},type:"minecraft:noise"},type:"minecraft:overworld"}}; Overworld settings missing

I know this error message is referring to the registry key I use to register my biome provider codec in my FrozenOverworldBiomeProvider class:

Registry.register(Registry.BIOME_PROVIDER_CODEC, new ResourceLocation(MOD_ID, "biome_source"), CODEC);

Yet this line seems necessary, because I get this error message when creating a world without the codec being registered:

[13:27:33] [Render thread/ERROR] [minecraft/Minecraft]: Error reading worldgen settings after loading data packs: Unknown registry element RecordCodec[UnitDecoder[joienl.world.FrozenOverworldBiomeProvider$$Lambda$4386/249483336@a859c5] * Field[seed: Long] * OptionalFieldCodec[legacy_biome_init_layer: Bool][flatXmapped] * Field[large_biomes: Bool][mapResult OrElse[false]] * RegistryLookupCodec[ResourceKey[minecraft:root / minecraft:worldgen/biome]]]
[13:27:33] [Render thread/ERROR] [minecraft/ServerWorldInfo]: WorldGenSettings: Unknown registry element RecordCodec[UnitDecoder[joienl.world.FrozenOverworldBiomeProvider$$Lambda$4386/249483336@a859c5] * Field[seed: Long] * OptionalFieldCodec[legacy_biome_init_layer: Bool][flatXmapped] * Field[large_biomes: Bool][mapResult OrElse[false]] * RegistryLookupCodec[ResourceKey[minecraft:root / minecraft:worldgen/biome]]]

I am unable to reload the world at all if I don't register the codec. I just don't know where to look anymore. Any help would be greatly appreciated.

Link to comment
Share on other sites

Alright, I'm an idiot. I was registering my codec in a static initialiser in the biome provider class, meaning it was only registered when the class was loaded (i.e. when creating a world with my custom world type). I moved the registration to common setup and it works fine now.

  • Thanks 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.