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Posted

Hi all, I'm hoping you can help me overcome a couple of issues I'm struggling with.  I'm attempting to create Girder/Frame blocks that will support the attachment of independant panels to any of their 6 available sides. So far I have a Girder placeholder:

 

width=600 height=313http://danielgovier.com/minecraft/2013/06/bare_girder.jpg[/img]

 

And I've made a couple of panels for it (additional models under my renderer):

 

width=600 height=313http://danielgovier.com/minecraft/2013/06/girder_panels.jpg[/img]

 

And I've got as far as the Girder storing the blockID of the panel you right clicked it with (and which side was clicked):

 

width=600 height=313http://danielgovier.com/minecraft/2013/06/girder_nbt.jpg[/img]

 

But... I cannot figure out how to check the stored NBT data from within the TileEntityRenderer class. I need to only show panels when the NBT data for that side is something other than 0.  I also need to use the same data to apply the correct panel texture.

 

Here's my code... which is a bit of a mess as I'm still learning Java:

 

BlockGirder

http://paste.minecraftforge.net/view/9b2231e0

 

TileEntityGirder

http://paste.minecraftforge.net/view/dbb8eb68

 

TileEntityGirderRenderer

http://paste.minecraftforge.net/view/fab5a3e3

 

BlockGirderModel

http://paste.minecraftforge.net/view/5e4e64ef

 

BlockGirderPanel0Model

http://paste.minecraftforge.net/view/0561f960

 

Am I over complicating this? Is there an easier way of achieving 6 unique faces per block?

 

Any help and/or advice greatly appreciated! Thanks.

 

 

 

  • Author

Self bump and additional question...

 

My NBT data gets updated when I right click the block. Considering I want the TileEntity model to change when the block is right clicked, is there a straightforward way of forcing the block to re-render itself?  Does that make sense? :P

Self bump and additional question...

 

My NBT data gets updated when I right click the block. Considering I want the TileEntity model to change when the block is right clicked, is there a straightforward way of forcing the block to re-render itself?  Does that make sense? :P

Yes. The first argument in TESR.renderTileEntityAt() is the TE to be rendered. So instead of creating side* fields in your TESR and using

           if (this.side0 == 0){
                ...
                this.panel0.render((Entity)null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F);

you can just use

           if (te.side0 == 0){
               ...
                this.panel0.render((Entity)null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F);

Note: you will have to cast your TE first.

BEWARE OF GOD

---

Co-author of Pentachoron Labs' SBFP Tech.

  • Author

Just to clarify, what do you mean by "cast your TE first"?  (I'm noobish at Java)

 

If I try to check the value of "te.side0" it throws an error, because "te" isn't defined in TileEntity.java.

 

Sorry if I'm missing something obvious :)

 

 

 

  • Author

Ah! Now I understand. This works:

 

    public void renderTileEntityAt(TileEntity te, double x, double y, double z, float scale) 
    {
    	TileEntityGirder tegirder = (TileEntityGirder) te;

 

I can now access the int tegirder.side0 etc from my TESR.

 

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