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Projectile Keeps Duplicating Itself (1.16.4)


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I'm creating projectile that when it is removed from the world it'll sorta create an area effect by spawning multiples of itself. The issue is that it keeps multiplying and multiplying. I've been referencing the SlimeEntity code when it is killed and seeing what I can do to help fix the issue, but I've hit a stump. I need some sort of parameter in the if statement where it'll only accept the original projectile, like how the SlimeEntity will only accept it if it is above 1 in its size, maybe making the multiples clones of the original?


Here's my code: https://pastebin.com/63w55irr

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