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Posted

I'm creating projectile that when it is removed from the world it'll sorta create an area effect by spawning multiples of itself. The issue is that it keeps multiplying and multiplying. I've been referencing the SlimeEntity code when it is killed and seeing what I can do to help fix the issue, but I've hit a stump. I need some sort of parameter in the if statement where it'll only accept the original projectile, like how the SlimeEntity will only accept it if it is above 1 in its size, maybe making the multiples clones of the original?

 

Here's my code: https://pastebin.com/63w55irr

Maybe just create a boolean in the the entity class and set it to a value when it is created by other projectile, then use it to decide whether it should create more projectiles when removed?

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52 minutes ago, poopoodice said:

Maybe just create a boolean in the the entity class and set it to a value when it is created by other projectile, then use it to decide whether it should create more projectiles when removed?

That worked! Thank you!!!

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