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Posted

So how would I probably get the tamed entity to detect when the owner does something, then the tamed entity would also do something. Like for example if the owner gets into a boat the entity would stop for a second and then get into the same boat(making it look like it right clicked the boat) or if the owner starts swimming animation a second after it’ll start swimming animation too(animation I’ll make) and when the owner stop swimming animation 1 second after it will stop

Posted (edited)
1 hour ago, diesieben07 said:

You either need to use events to keep track of what the owner does or check every tick.

So for every tick, does tick mean like wait then I put a number how long it waits until it does the event?

Edited by Kadenogi
Posted (edited)
37 minutes ago, diesieben07 said:

Well, you have an entity. It has a tick method which is called every tick.

Ok, also what is it called when player uses swim animation? Or sit in boat pose? Like how do I do it? Like do I getSwimming or getPlayerSit(ik it’s not actual events, i just don’t know what it’s called)or something?

Edited by Kadenogi

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