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Posted

GL11.glScalef and glScaled only seem to strech the screen to the direction I amplify the value in(and if I add to the Z value the Item Icons seem to disapper)

Posted

Plus I get a NullPointerException when the player is removeing armor/not wearing it.

 

 

mc is a Minecraft instance, it is not Null.


if(mc.thePlayer.inventory.armorInventory[0].getItem() == FreemanMod.freemanBoots && mc.thePlayer.inventory.armorInventory[1].getItem() == FreemanMod.freemanLeggins && mc.thePlayer.inventory.armorInventory[2].getItem() == FreemanMod.freemanChestplate && mc.thePlayer.inventory.armorInventory[3].getItem() == FreemanMod.freemanHelmet){

There are so many things there that could be null. Split each field up into its own line and see which line it crashes at.

BEWARE OF GOD

---

Co-author of Pentachoron Labs' SBFP Tech.

Posted

Plus I get a NullPointerException when the player is removeing armor/not wearing it.

 

 

mc is a Minecraft instance, it is not Null.


if(mc.thePlayer.inventory.armorInventory[0].getItem() == FreemanMod.freemanBoots && mc.thePlayer.inventory.armorInventory[1].getItem() == FreemanMod.freemanLeggins && mc.thePlayer.inventory.armorInventory[2].getItem() == FreemanMod.freemanChestplate && mc.thePlayer.inventory.armorInventory[3].getItem() == FreemanMod.freemanHelmet){

There are so many things there that could be null. Split each field up into its own line and see which line it crashes at.

 

I already solved that, sorry for not removeing it from the title and post(The .getItem would crash it if the ItemStack was null, fixed it by first checking if it's null). But I still would like to be able to increase the size of the text I'm drawing on screen.

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