Posted January 8, 20214 yr My mod extends the default whitelist behaviour to check if the connecting user is present in sql database, im listening to "PlayerEvent.PlayerLoggedInEvent" to make any nessery checks there, but apperently that event gets fired right after, or at the same time as the message "joined the game" got sent. How can i control those messages? Or is there any other event that i could hook to so none of those chat notifications get sent before any checks made? Thx in advance.
January 8, 20214 yr Author 10 minutes ago, diesieben07 said: See here as for why such an event does not exist and what you should do instead: https://github.com/MinecraftForge/MinecraftForge/pull/6889. Hmm, i see. Thanks anyway!
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