Jump to content

[SOLVED(sort of)] Enchantments not appearing for custom weapons


hotrods20

Recommended Posts

I am currently developing a mod that adds some custom weapons.  I am not entirely sure on what is wrong so I'll post code.

 

public static EnumToolMaterial obsidian = EnumHelper.addToolMaterial("OBSIDIAN", 3, -1, 6.0F, 2, 14);
public static Item oSword = new ItemSword(3500, OTMain.obsidian).setCreativeTab(tabObsidianTools).setUnlocalizedName("oSword");
public static Item oAxe = new ItemAxe(3501, OTMain.obsidian).setCreativeTab(tabObsidianTools).setUnlocalizedName("oAxe");
public static Item oHoe = new ItemHoe(3502, OTMain.obsidian).setCreativeTab(tabObsidianTools).setUnlocalizedName("oHoe");
public static Item oPickaxe = new ItemPickaxe(3503, OTMain.obsidian).setCreativeTab(tabObsidianTools).setUnlocalizedName("oPickaxe");
public static Item oSpade = new ItemSpade(3504, OTMain.obsidian).setCreativeTab(tabObsidianTools).setUnlocalizedName("oSpade");

 

The problem I am having is when I place the items in the enchantment table, no enchantments show up.  I can do /enchant and I can place them in Anvils and enchant them.  Any suggestions or anyone know how to get enchantments to appear for these items?

 

Solution:

So, if a tool material has 0 or lower amount of uses, then it won't be able to be enchanted in a enchantment table.  Solution is to modify the tool in its own class to not take any damage from anything.

 

That means if you want to have items that don't suffer from durability loss, you need to have:

@Override
public boolean hitEntity(ItemStack par1ItemStack, EntityLiving par2EntityLiving, EntityLiving par3EntityLiving)
{
	par1ItemStack.damageItem(0, par3EntityLiving);
	return true;
}

@Override
public boolean onBlockDestroyed(ItemStack par1ItemStack, World par2World, int par3, int par4, int par5, int par6, EntityLiving par7EntityLiving)
    {
	par1ItemStack.damageItem(0, par7EntityLiving);
	return true;
    }

 

In each items class file or in a main tools file they all read file.

width=320 height=64http://www.slothygaming.com/img/ota.png[/img]

If your grammar is shit and you blatantly don't know what you're doing, I will not help you.

Link to comment
Share on other sites

I just use the ItemSword.java which is a vanilla class.  By using that and using my custom tool material, it should work.

 

The code from ItemSword.java:

public int getItemEnchantability()
    {
        return this.toolMaterial.getEnchantability();
    }[/Code]

This should work because it gets the ability to be enchanted from the material.

 

My material:

[Code]public static EnumToolMaterial obsidian = EnumHelper.addToolMaterial("OBSIDIAN", 3, -1, 6.0F, 2, 14);[/Code]

The last number in my code is the ability for the item to be enchanted's factor.  That one is equal to iron.  Gold having the highest of course.

width=320 height=64http://www.slothygaming.com/img/ota.png[/img]

If your grammar is shit and you blatantly don't know what you're doing, I will not help you.

Link to comment
Share on other sites

^works too, but it's easier with the code i supplied. Basically, yes this can be enchanted. what can be enchanted onto it is already determined by the item type. either weapon or tool etc. Your doing work minecraft already does. (code supplied is tested)

 

public int getItemEnchantability()

    {

        return 1;

    }

 

in case you missed it from my spam

Never understood why textures were so complicated.

Link to comment
Share on other sites

i'd recommend not using a custom item material for now, and let it be treated as gold iron diamond etc. I honestly don't know how to add enchanting compatibility to custom blocks, it's probably something within the material file.

Never understood why textures were so complicated.

Link to comment
Share on other sites

I've come to the conclusion that when the ItemSword class is looking for a material, it will only accept materials that have been declared in EnumToolMaterial because I had my Obsidian material just copy the EnumToolMaterial.IRON and it let my tool be enchanted.  Is it possibly how the material is added to the game?

width=320 height=64http://www.slothygaming.com/img/ota.png[/img]

If your grammar is shit and you blatantly don't know what you're doing, I will not help you.

Link to comment
Share on other sites

	public static EnumToolMaterial obsidian = EnumHelper.addToolMaterial("OBSIDIAN", 3, -1, 6.0F, 2, 12);
public static Item oSword = new ItemSword(3500, obsidian).setCreativeTab(tabObsidianTools).setUnlocalizedName("oSword");
public static Item oAxe = new ItemAxe(3501, obsidian).setCreativeTab(tabObsidianTools).setUnlocalizedName("oAxe");
public static Item oHoe = new ItemHoe(3502, obsidian).setCreativeTab(tabObsidianTools).setUnlocalizedName("oHoe");
public static Item oPickaxe = new ItemPickaxe(3503, obsidian).setCreativeTab(tabObsidianTools).setUnlocalizedName("oPickaxe");
public static Item oSpade = new ItemSpade(3504, obsidian).setCreativeTab(tabObsidianTools).setUnlocalizedName("oSpade");

That is all the code that I have created in the sense of creating the items.  I have already registered the items and all that.  The sword code can be found in ItemSword in net.minecraft.item.

width=320 height=64http://www.slothygaming.com/img/ota.png[/img]

If your grammar is shit and you blatantly don't know what you're doing, I will not help you.

Link to comment
Share on other sites

I did try adding classes for each item I am adding but it still didn't help.  It seems like the enchantment table just doesn't get the value for my item.  Has any mods made items that can be enchanted via enchantment table?

width=320 height=64http://www.slothygaming.com/img/ota.png[/img]

If your grammar is shit and you blatantly don't know what you're doing, I will not help you.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I've been trying to give a little transparency to a block and a custom model, but I'm running into the same issue with the transparency of the block Some guides say I use ItemBlockRenderTypes.setRenderLayer in a ClientEvent class but its deprecated, I already tried to set a Properties in Properties.copy(Blocks.FLOWERPOT) But the render in game still doesn't has transparency, only as an Item  
    • My friends and I are modding to survive But recently I want to use cmd to open the server instead of making the single player game public But when I used two methods to start the server, I encountered two problems first A I used forge to install the server files Created using the original server jar The server was installed successfully and the mod was also loaded successfully. But after I replaced the world file with my survival map, I found that the mod items inside disappeared but could be taken from creation again. So I tried to install the server using forge first B I have studied forge for a long time but successfully installed it. But when I put in mods it crashed But mods can be installed on the server   我和我的朋友們正在mod為了生存 但是最近我想用cmd打開伺服器而不是把單人遊戲公開 但是當我使用兩種方法啟動伺服器時,我遇到了兩個問題 首先AI使用forge安裝伺服器檔案使用原始伺服器jar 建立伺服器已成功安裝,mod 也已成功載入。但是當我用我的生存地圖替換世界文件後,我發現裡面的mod物品消失了,但可以再次從創建中取出。所以我嘗試先使用forge安裝伺服器,BI研究了forge很久但成功安裝了它。但是當我安裝 mods 時它崩潰了但是 mods 可以安裝在伺服器上 我和我的朋友正在mod生存 但最近我想使用cmd開啟伺服器而不是單人遊戲公開   但是當我使用了兩種方法開啟伺服器時遇到了兩種問題   第1個A 我使用了forge安裝伺服器文件 在使用原版伺服器jar建立    伺服器安裝成功 mod也順利加載  但是我將我的生存地圖替換世界文件後發現裡面的mod物品消失了但可以再次從創造拿取  所以我嘗試使用forge安裝伺服器   第2個B forge我研究了很久但也成功安裝了 但是當我放入 mods 之後發生了崩潰 但是mods在1A伺服器上是可以安裝的 Ps 我用谷歌翻譯 so    
    • That’s probably not it because as I stated I’ve done it before. I did it like deadass 10 - 20 times when trying to learn to make this mod pack because I kept wanting to reset my profiles and such. So it definitely works, it looks like maybe the creephosting files were the things that couldn’t be reached I tried reading the crash log
    • I don't know if this is the right place or not, but I have put together a custom modpack and I am in need of others to help me. It's a questing modpack with a lore book i'm currently writing out through Patchouli, and i am in need of somebody who will assist me in making the quests for the pack. It's a Zombie apocalypse modpack inspired by Deceasedcraft  with a tinge of magic and RPG mechanics via Mine and slash. Is there anybody willing to assist me as i'm one person building a modpack I could also use help with optimizations since that's not really my strong suite. 
    • File a report to SPYRECOVERY36 @ gmail com he can legitimately assist in proper review and recovery of all your assets that was stolen. Endeavor to submit your request for a refund to his mail . He also spy and hack any device remotely without any trace. Contact via spyrecovery36 @ gm ail com  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.