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Currently Supported: 1.16.X (Latest) and 1.15.X (LTS)
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GenElectrovise

[ForgeGradle] Publish project to GitHub Packages

By GenElectrovise, January 15 in ForgeGradle

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GenElectrovise    6

GenElectrovise

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Posted January 15 (edited)

How can I publish my mod project to a GitHub package?

 

I noticed that Forge already has a publishing section in build.gradle, but some of it clashes with the GitHub documentation on this, so I figured Forge might have some requirements for this?

 

If there is, in fact, nothing special to do, just say and I'll go back to the Gradle and GitHub docs but I thought it'd be good to ask here first :)

 

Edit:

The "clashes" I mentioned:

https://docs.github.com/en/packages/guides/configuring-gradle-for-use-with-github-packages

publications {
        gpr(MavenPublication) {
            from(components.java)
        }
    }

 

https://github.com/GenElectrovise/MagiksMostEvile/blob/feature/1.16.4/kitty_the_kraken/build.gradle (Default Forge build.gradle - see line 144)

publications {
        mavenJava(MavenPublication) {
            artifact jar
        }
    }

 

Edited January 15 by GenElectrovise
  • Quote

How to ask a good coding question: https://stackoverflow.com/help/how-to-ask

Give any applicable of: logs, code, desired effects, and actual effects. Be thorough or we can't help you, and don't post code without putting it in a code block (the <> button on the post - select "C-type Language"): syntax highlighting makes everything easier, and it keeps the post tidy.

 

My own mod, Magiks Most Evile! GitHub (https://github.com/GenElectrovise/MagiksMostEvile) Wiki (https://magiksmostevile.fandom.com/wiki/Magiks_Most_Evile_Wiki)

Edit your own signature at https://www.minecraftforge.net/forum/settings/signature/

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DaemonUmbra    541

DaemonUmbra

DaemonUmbra    541

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Posted January 15

The bit before the (MavenPublication) is simply the name of the publication.

The bit inside the brackets is what gets published, GitHub is suggesting publishing everything built from Java, which may or may not be what you want, I recommend testing by publishing to mavenLocal or mcmodsrepo first.

 

All in all GitHub Packages should just be a maven that requires authentication

  • Quote

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/: 100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Twitch Launcher: If you are using the Twitch Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Twitch's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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GenElectrovise    6

GenElectrovise

GenElectrovise    6

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Posted January 19

Thanks @DaemonUmbra - while this thread has been silent I've been wrangling with Gradle...

I had a lot of trouble (authenticating?) with the maven publishing, so in the end, I have activated the maven (as opposed to maven-publish) plugin, and have set it up like so, which works well.

 

It requires that I run that uploadArchives command, rather than publish, which I hope won't cause errors with jar re/obfustication (first two lines of snippet).

 

From the tasks that are run, I can see that the jar is, in fact, reobfusticated prior to uploading (as part of the build process), so I suppose that I'll have to wait and see for the future as to what will work and what not...

 

jar.finalizedBy('reobfJar') 
//publish.dependsOn('reobfJar')

publishing {
	
}

configurations {
	deployerJars
}

uploadArchives {
	repositories {
		mavenDeployer {
			configuration = configurations.deployerJars
			repository(url: "https://maven.pkg.github.com/GenElectrovise/MagiksMostEvile") {
				authentication(userName: project.githubGenElectroviseUsername, password: project.githubGenElectroviseToken)
			}
		}
		
		mavenDeployer {
			repository(url: "file:///${project.projectDir}/mcmodsrepo")
		}
	}
}

 

  • Quote

How to ask a good coding question: https://stackoverflow.com/help/how-to-ask

Give any applicable of: logs, code, desired effects, and actual effects. Be thorough or we can't help you, and don't post code without putting it in a code block (the <> button on the post - select "C-type Language"): syntax highlighting makes everything easier, and it keeps the post tidy.

 

My own mod, Magiks Most Evile! GitHub (https://github.com/GenElectrovise/MagiksMostEvile) Wiki (https://magiksmostevile.fandom.com/wiki/Magiks_Most_Evile_Wiki)

Edit your own signature at https://www.minecraftforge.net/forum/settings/signature/

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DaemonUmbra    541

DaemonUmbra

DaemonUmbra    541

  • Reality Controller
  • DaemonUmbra
  • Forum Team
  • 541
  • 10340 posts
Posted January 19

maven-publish is preferred and I was able to get it working

  • Quote

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/: 100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Twitch Launcher: If you are using the Twitch Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Twitch's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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GenElectrovise    6

GenElectrovise

GenElectrovise    6

  • Creeper Killer
  • GenElectrovise
  • Members
  • 6
  • 114 posts
Posted January 20 (edited)

@DaemonUmbra

Yes... I would prefer 'maven-publish'... I kept getting the error "Could not write to resource", and Stackoverflow was incredibly unhelpful on the subject...

'maven' is kind of a stand-in right now...

Could you send your working publication/build.gradle? The issue is probably with me authenticating but syntax is always an option.

 

Note: Where are you storing credentials? Naturally they shouldn't be in the project sources, so I'm keeping them in my master User/.gradle/gradle.properties. They seem to be being located there. Are you using a Personal Access Token or standard login credentials? I believe that a PAT is preferred by Github? 

 

EDIT:
A PAT is required https://docs.github.com/en/packages/guides/configuring-gradle-for-use-with-github-packages

Edited January 20 by GenElectrovise
  • Quote

How to ask a good coding question: https://stackoverflow.com/help/how-to-ask

Give any applicable of: logs, code, desired effects, and actual effects. Be thorough or we can't help you, and don't post code without putting it in a code block (the <> button on the post - select "C-type Language"): syntax highlighting makes everything easier, and it keeps the post tidy.

 

My own mod, Magiks Most Evile! GitHub (https://github.com/GenElectrovise/MagiksMostEvile) Wiki (https://magiksmostevile.fandom.com/wiki/Magiks_Most_Evile_Wiki)

Edit your own signature at https://www.minecraftforge.net/forum/settings/signature/

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GenElectrovise    6

GenElectrovise

GenElectrovise    6

  • Creeper Killer
  • GenElectrovise
  • Members
  • 6
  • 114 posts
Posted January 20

Uhhh ok then.

This is very strange.

It now works for me too.

I... uhh... ok then :) 

Thanks!?

 

It seems to only store one package at a time? Maybe it only shows the most recent - who knows! I'll look around for this...

 

build.gradle

publishing {
    repositories {
        maven {
            name = "GitHubPackages"
            url = uri("https://maven.pkg.github.com/genelectrovise/magiksmostevile") // MUST BE --ALL-- LOWER CASE
            credentials {
                username = project.findProperty("gpr.user") ?: System.getenv("GITHUB_USERNAME")
                password = project.findProperty("gpr.key") ?: System.getenv("GITHUB_TOKEN")
            }
        }
		
        maven {
            name = "LocalMaven"
            url = uri("file:///${project.projectDir}/mcmodsrepo")
        }
    }
	
    publications {
        gpr(MavenPublication) {
            groupId = group
            artifactId = archivesBaseName
            version = version
            artifact jar
        }
    }
}

 

gpr.user and gpr.key are secrets contained in my User/.gradle/gradle.properties.

They are defined like so:

gpr.user=INSERT_USERNAME_HERE
gpr.key=INSERT_SECRET_PERSONAL_ACCESS_TOKEN_HERE

 

  • Quote

How to ask a good coding question: https://stackoverflow.com/help/how-to-ask

Give any applicable of: logs, code, desired effects, and actual effects. Be thorough or we can't help you, and don't post code without putting it in a code block (the <> button on the post - select "C-type Language"): syntax highlighting makes everything easier, and it keeps the post tidy.

 

My own mod, Magiks Most Evile! GitHub (https://github.com/GenElectrovise/MagiksMostEvile) Wiki (https://magiksmostevile.fandom.com/wiki/Magiks_Most_Evile_Wiki)

Edit your own signature at https://www.minecraftforge.net/forum/settings/signature/

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DaemonUmbra    541

DaemonUmbra

DaemonUmbra    541

  • Reality Controller
  • DaemonUmbra
  • Forum Team
  • 541
  • 10340 posts
Posted January 20

I seem to recall getting this error myself... I think it had something to do with caps, also I do what GitHub suggests and put those in a gradle.properties in my user folder so they're global and there's no risk of accidentally committing them

  • Like 1
  • Quote

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/: 100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Twitch Launcher: If you are using the Twitch Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Twitch's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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