Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Recommended Posts

I just picked up a hosted Minecraft server and have been experiencing some major lag. I investigated the console of the server and found these two errors in red :[10:05:04] [Thread-1/FATAL] [co.sh.st.Statues/]: Statues' config just got changed on the file system!
[10:05:04] [Thread-1/FATAL] [mc.th.TheOneProbe/CORE]: theoneprobe config just got changed on the file system!

 

Once this happens this is when The following errors show on the console : Server thread/WARN] [minecraft/MinecraftServer]: Can't keep up! Is the server overloaded? Running 3564ms or 71 ticks behind

 

Once this happens on the client side normally there are huge lag spikes and either the players get disconnected/die/fall through world. These are some of the issues that have been reported. 

 

Specs on the server-  it is on the mcprohosting site and is the 8g package. the number of players on at any time are about 5-7. the mod pack running on the server and client sides are the Direwolf20 1.16 1.3.1 mod pack. I know there is a recent update for this pack and currently waiting for assistance on upgrading the package. I am new to this and have submitted tickets to the site about this but it has been almost a day with no response. I am trying to research and see what I can do to solve this in the mean time. 

 

thanks for any information or assistance in advance.

Link to post
Share on other sites

Forge uses the normal Java way of getting notified for file system changes. Whatever your server is doing, either its implementation of file watchers are broken or something is really constantly changing the config files.

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • I also have the same question, thank you for sharing it and I also found the answer.
    • So I had no clue what topic to put this under because its not really modding with forge but modding forge itself. So I have terrain generation mods that are only server side and Bungeecord that has Geyser packet translator so people on bedrock edition can play as well, but when a bedrock player connects it gets a unknown packet error. I tested the proxy on a Spigot server verifying it was forge. With no mods installed I still get the error. I got a wireshark log of it all and I found the packet where it aborts the connection due to the invalid packet but I have no clue how to stop it. When I still had the mods installed I disabled the forge handshake protocol but it did not fix the issue. If you know what part of forge is doing this or a way to fix it all together that would be awesome. I know modifying forge can end really baddy (definitely the handshake protocol) but I think that is my only fix here. Im open to any suggestions tho. I have run out of ideas to fix it so any help would be nice. Also it seems the packet id causing the connection error is 0xFE but im not sure cause the client also sends back a packet with that ID. I have a whole bunch of info collected so if you need any more information on the issue, I willing to give it, just not the ips on the wireshark log.
    • Okay, I got it working correctly now, but I'm not sure how to make it work with multiple blocks.   My Block Code:   package expanded.blocks; import javax.annotation.Nullable; import expanded.VanillaBuildingBlocks; import net.minecraft.block.BlockState; import net.minecraft.block.RotatedPillarBlock; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.item.ItemStack; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import net.minecraftforge.common.ToolType; public class CustomLog extends RotatedPillarBlock {            public CustomLog(Properties properties) {         super(properties);     }      @Override     @Nullable     public BlockState getToolModifiedState(BlockState state, World world, BlockPos pos, PlayerEntity player, ItemStack stack, ToolType toolType) {         return toolType == ToolType.AXE ? VanillaBuildingBlocks.acacia_log.defaultBlockState() : null;     } }
    • ? Registering the block and overriding a function inside the class are two completely different things
    • Ya but I'm not sure how I would actually add/implement it into the class correctly, and then registering the block correctly in my register class.
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.