Posted January 23, 20214 yr I have an item which I want to spawn a specific particle for the user, and then a separate particle for other players. Spawning one exclusively for the player using is easy enough, but spawning a particle server side has no way to exclude a specific player. Is there a way to do this without reflection? Edited January 23, 20214 yr by Woodside
January 23, 20214 yr It sends a packet to all/tracking clients, you should be able to do the same thing but without sending to the specific player.
January 23, 20214 yr Author 9 hours ago, poopoodice said: It sends a packet to all/tracking clients, you should be able to do the same thing but without sending to the specific player. I figured that, but how do I manually send packets without using reflection to expose the packet sending method? Or is there not a way?
January 23, 20214 yr Author 5 hours ago, diesieben07 said: ServerPlayerNetHandler#sendPacket is not private. What method are you talking about? Oop, I was looking at sendPacketWithinDistance. I didn't realize I could grab the list of players and send each one a packet on a whim. I misunderstood the code at first!
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