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detecting block break on a multiplayer server

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I need to do something after the player breaks a certain amount of blocks. tried the blockBreak and itemDrop events, works fine on sg player but not on a server (im guessing bc theyre server-side). any recommendations of what i can use, preferably not using packets (as idk how to use them)? thanks

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32 minutes ago, diesieben07 said:

There is no easy way to detect a successful block breaking on the client (see PlayerController#acknowledgePlayerDiggingReceived).

i forgot to say, 1.12. but i found PlayerControllerMP#onPlayerDestroyBlock. but idk how to use it as a trigger, any help with that please? 

 

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