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i can only seem to get blocks to render semi transparent with x ray or opaque with out x ray

here is the code ive tried

        RenderTypeLookup.setRenderLayer(RegistryHandler.ROUGH_GLASS.get(), RenderType.getTranslucent());
        RenderTypeLookup.setRenderLayer(RegistryHandler.ROUGH_GLASS.get(), RenderType.getCutout());
        RenderTypeLookup.setRenderLayer(RegistryHandler.ROUGH_GLASS.get(), RenderType.getCutoutMipped());

how can i make it semi transparent and not x ray

Posted (edited)
35 minutes ago, FREyebeans2506 said:

how can i make it semi transparent and not x ray

i think you have to add notSolid to your Block Properties if you mean "xRay" you can look through the block into the world

and what du you mean with

Quote

semi transparent

 

Edited by Luis_ST
Posted
36 minutes ago, Luis_ST said:

i think you have to add notSolid to your Block Properties if you mean "xRay" you can look through the block into the world

and what du you mean with

 

I’ll try that also by semi-transparent I mean 50% opacity

Posted
15 minutes ago, FREyebeans2506 said:

I’ll try that also by semi-transparent I mean 50% opacity

you want to look through the block and the should be semi-translucent

- semi-transparent to the light that comes through the block? than try to set getOpacity (15 no light through the block 0 all light through  the block)

- if you mean semi-transparent that you can't look through the block like vanilla colored glass than set the alpah of your texture

if not i dont understand how semi-transparent is for you

 

ps: i think forge can only set one rendertype

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