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Posted

I'm trying to make a structure (nbt file) randomly gererate in the Netherwastes. Unfortunately the newest tutorial that i found on this topic was for 1.15, and it didn't work for me.

Also im quite new to Minecraft modding in general.

Thanks for the help

Posted

So, here is a good (commented) guide on nbt structure generation: https://github.com/TelepathicGrunt/StructureTutorialMod

Here we have some other examples (uncommented) of structures loading from nbt data files: https://github.com/Beethoven92/BetterEndForge/tree/master/src/main/java/mod/beethoven92/betterendforge/common

And last but not least, vanilla has a lot of examples regarding structures that are loaded from nbt and placed into the world. You can try looking at the Igloo, which is one of the simplest. Those are all good places to start learning about nbt structures. Come back if you have questions or if you did not understand something

  • Thanks 1

Check out the port of the BetterEnd fabric mod (WIP): https://www.curseforge.com/minecraft/mc-mods/betterend-forge-port

Posted

Ok, so first of all thx for the quick response. I have tried to understand how it works with the help of the first guide. howewer it seems to be more compicated than I originally thought. So i just tried to copy the components I obviously needed into my own project, but nothing seems to happen, not even a error message or something. My structure just need to have one component, so it would be nice if they were another example without all the extra things that I wont need. Otherwise in the STStructures class line 95 it says me "The final field Structure.field_236384_t_ cannot be assigned". same error in line 109. but if the little i understood is something to go by this part is not strictly needed anyway so I just commented it out. could that be the problem?

 

Also is there a way to better test a structure generator? my testing method is just to fly around in a new world, the structure should spawn all 5-10 chunks so that is not a big problem, but not really a professional way of testing.

 

Also I don't know how to get the Minecraft sourcecode. all the decompilers I found doesn't seem to work for 1.16. I know this is another topic but it would also be interesting to know.

 

 

Posted

So, line 109 here: https://github.com/TelepathicGrunt/StructureTutorialMod/blob/ad5250c0e15eee67b413eebabee238f9b8cd784d/src/main/java/com/telepathicgrunt/structuretutorial/STStructures.java#L109

is actually required. you may not want to comment out that part. Line 95 is needed only if you want your structures to fill with blocks the underneath space if needed, like, for example, village buildings. To easily and quickly locate a structure in your world use the /locate command. Minecraft source code will be already provided in your mod project. You can find it in external libraries inside your IDE.

Check out the port of the BetterEnd fabric mod (WIP): https://www.curseforge.com/minecraft/mc-mods/betterend-forge-port

Posted (edited)

I was having the same issue. Make sure that you have set up the accesstransformer.cfg file under resources/META_INF

 

You will also need to uncomment this line in the build.gradle file and reload your gradle project.

accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg')

 

That should fix the access issue you are having.

Edited by thelion1997
  • Thanks 1
Posted (edited)

Thanks for all the help. it works now! I had already tried the /locate command, turned out it just didn't work because the structure wasn't registered. The problem was indeed that i forgot the accesstransformer file. Now i just have two little problems to fix:

First: the Structure I want to spawn contains a custom Block (with a custom blocks class) that has the attribut "facing" on it. Apparently this is not stored correctly in the nbt file because these blocks always face a different direction.

And second: when i let the structure only spawn in the nether it always generate on top of the bedrock. this problem is described in the Structure tutorial mod:

 

 

             * If you are doing Nether structures, you'll probably want to spawn your structure on top of ledges.
             * Best way to do that is to use getColumnSample to grab a column of blocks at the structure's x/z position.
             * Then loop through it and look for land with air above it and set blockpos's Y value to it.
             * Make sure to set the final boolean in JigsawManager.func_242837_a to false so
             * that the structure spawns at blockpos's y value instead of placing the structure on the Bedrock roof!

 

 

I already set the boolean in the function to false, but i dont understand how to "use getColumnSample to grab a column of blocks at the structure's x/z position. Then loop through it and look for land with air above it and set blockpos's Y value to it."

One more time thanks for the help, I hope you will be able to help me with the last problems.

Edited by Eleocraft
Posted (edited)

Since I got no answer on my last questions I tried myself to make a forloop and check for air in a column of blocks. for that I need to get the block by coordinates what also seems to be unnecessarily complicated. After a bit of research I found that "world.getBlockState(new BlockPos(x, i, z)).getBlock()" should work, but for whatever reason I cannot instantiate the type World. is there a way to get this working?

Edited by Eleocraft
Posted

Have a look in Minecraft's NetherFossilStructure for placement in the nether, this will give you an idea of how to check for correct positions. I did a similar thing in my mod here for a Nether Well to be generated:

https://github.com/Phrille/Vanilla-Boom/blob/master/src/main/java/phrille/vanillaboom/world/structures/NetherWellStructure.java

 

Now keep in mind that my code does not do any placement checks other than the first check to see if I start the gen on a block. For instance no checks are done to check if the is enough air to fit the structure in and so on.

  • Thanks 1
Posted (edited)

Thanks, that answered my questions. The random generation works fine now. But I still can't find a solution to the other problem, that the facing of my custom Block is not stored correctly. I am sure that it just needs a funktion in my custom block class, but i can't figure out what is missing.

 

EDIT: I think, that the problem isn't that the facing isn't correctly stored, but rather that it's not ajusted if the structure is turned. If no one knows how to solve this probleme i could bypass it by simply not letting the structure rotate. Is this possible?

Edited by Eleocraft
  • Like 1
Posted (edited)

Is there really no one who knows how to prevent a randomly generated structure from rotating? this can't be that difficult... Is there maybe a way to generate structures without using .nbt files? that would also help me out...

Edited by Eleocraft
  • Like 1
Posted

Is there any more info you can give on what you are trying to do? Also, do you have a repo? Being able to see your code would be helpful. At a minimum can you post your custom block code?

 

Someone can correct me if I am wrong but I don't believe there is any way to generate structures without *.nbt data. Why are the *.nbt files an issue?

Posted (edited)

For whatever reason I can't upload screenshots here, so I need to do it that way:

How it should be:

https://drive.google.com/file/d/1wPQU_a01nhobDIST5MNJ5R1lEHNdQc1A/view?usp=sharing

How it is:

https://drive.google.com/file/d/1prVopizhk0_R4QDMr45gnMwJHB4VPUii/view?usp=sharing

https://drive.google.com/file/d/1-vEV8M7qsHBr7wBq1NTtzsHJWKBWrWzu/view?usp=sharing

 

I just want to get the orientation right.

 

Custom Block Code:

package eleocraft.ancientguardian.objects.blocks;

import java.util.Map;

import javax.annotation.Nullable;

import com.google.common.collect.ImmutableMap;

import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.HorizontalBlock;
import net.minecraft.item.BlockItemUseContext;
import net.minecraft.state.DirectionProperty;
import net.minecraft.state.StateContainer;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.world.IBlockReader;

public class CornerBlock extends Block
{
	 private static final Vector3d BASE_MIN_CORNER_N = new Vector3d(0.0, 8.0, 0.0);
	 private static final Vector3d BASE_MAX_CORNER_N = new Vector3d(16.0, 16.0, 8.0);
	
	 private static final VoxelShape BASE_N = Block.makeCuboidShape(BASE_MIN_CORNER_N.getX(), BASE_MIN_CORNER_N.getY(), BASE_MIN_CORNER_N.getZ(), BASE_MAX_CORNER_N.getX(), BASE_MAX_CORNER_N.getY(), BASE_MAX_CORNER_N.getZ());
	 
	 private static final Vector3d BASE_MIN_CORNER_E = new Vector3d(8.0, 8.0, 0.0);
	 private static final Vector3d BASE_MAX_CORNER_E = new Vector3d(16.0, 16.0, 16.0);
	 
	 private static final VoxelShape BASE_E = Block.makeCuboidShape(BASE_MIN_CORNER_E.getX(), BASE_MIN_CORNER_E.getY(), BASE_MIN_CORNER_E.getZ(), BASE_MAX_CORNER_E.getX(), BASE_MAX_CORNER_E.getY(), BASE_MAX_CORNER_E.getZ());
	 
	 private static final Vector3d BASE_MIN_CORNER_S = new Vector3d(0.0, 8.0, 8.0);
	 private static final Vector3d BASE_MAX_CORNER_S = new Vector3d(16.0, 16.0, 16.0);
	 
	 private static final VoxelShape BASE_S = Block.makeCuboidShape(BASE_MIN_CORNER_S.getX(), BASE_MIN_CORNER_S.getY(), BASE_MIN_CORNER_S.getZ(), BASE_MAX_CORNER_S.getX(), BASE_MAX_CORNER_S.getY(), BASE_MAX_CORNER_S.getZ());
	 
	 private static final Vector3d BASE_MIN_CORNER_W = new Vector3d(0.0, 8.0, 0.0);
	 private static final Vector3d BASE_MAX_CORNER_W = new Vector3d(8.0, 16.0, 16.0);
	 
	 private static final VoxelShape BASE_W = Block.makeCuboidShape(BASE_MIN_CORNER_W.getX(), BASE_MIN_CORNER_W.getY(), BASE_MIN_CORNER_W.getZ(), BASE_MAX_CORNER_W.getX(), BASE_MAX_CORNER_W.getY(), BASE_MAX_CORNER_W.getZ());
	 
	  private static final Map<Direction, VoxelShape> POST_SHAPES =
		        ImmutableMap.of(Direction.NORTH,BASE_N,   Direction.EAST,BASE_E,   Direction.SOUTH,BASE_S,   Direction.WEST,BASE_W);
	  
	 public CornerBlock(Properties properties)
	 {
		super(properties);
	 }
	
	  @Override
	  public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) 
	  {
		    Direction direction = state.get(FACING);
		    VoxelShape voxelShape = POST_SHAPES.get(direction);
	        return voxelShape;
	  }
	  
	  @Nullable
	  @Override
	  public BlockState getStateForPlacement(BlockItemUseContext blockItemUseContext) 
	  {
	    Direction direction = blockItemUseContext.getPlacementHorizontalFacing();  // north, east, south, or west

	    BlockState blockState = getDefaultState().with(FACING, direction);
	    return blockState;
	  }
	  
	  @Override
	  protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) 
	  {
	    builder.add(FACING);
	  }
	  private static final DirectionProperty FACING = HorizontalBlock.HORIZONTAL_FACING;
}

 

Edited by Eleocraft
Posted

I believe you are missing the rotate/mirror functions. I believe that these are called when the structure is generated and is being rotated. I got these from the StairsBlock.java class.

 

public BlockState rotate(BlockState state, Rotation rot) {
      return state.with(FACING, rot.rotate(state.get(FACING)));
   }

  
   public BlockState mirror(BlockState state, Mirror mirrorIn) {
      Direction direction = state.get(FACING);
      StairsShape stairsshape = state.get(SHAPE);
      switch(mirrorIn) {
      case LEFT_RIGHT:
         if (direction.getAxis() == Direction.Axis.Z) {
            switch(stairsshape) {
            case INNER_LEFT:
               return state.rotate(Rotation.CLOCKWISE_180).with(SHAPE, StairsShape.INNER_RIGHT);
            case INNER_RIGHT:
               return state.rotate(Rotation.CLOCKWISE_180).with(SHAPE, StairsShape.INNER_LEFT);
            case OUTER_LEFT:
               return state.rotate(Rotation.CLOCKWISE_180).with(SHAPE, StairsShape.OUTER_RIGHT);
            case OUTER_RIGHT:
               return state.rotate(Rotation.CLOCKWISE_180).with(SHAPE, StairsShape.OUTER_LEFT);
            default:
               return state.rotate(Rotation.CLOCKWISE_180);
            }
         }
         break;
      case FRONT_BACK:
         if (direction.getAxis() == Direction.Axis.X) {
            switch(stairsshape) {
            case INNER_LEFT:
               return state.rotate(Rotation.CLOCKWISE_180).with(SHAPE, StairsShape.INNER_LEFT);
            case INNER_RIGHT:
               return state.rotate(Rotation.CLOCKWISE_180).with(SHAPE, StairsShape.INNER_RIGHT);
            case OUTER_LEFT:
               return state.rotate(Rotation.CLOCKWISE_180).with(SHAPE, StairsShape.OUTER_RIGHT);
            case OUTER_RIGHT:
               return state.rotate(Rotation.CLOCKWISE_180).with(SHAPE, StairsShape.OUTER_LEFT);
            case STRAIGHT:
               return state.rotate(Rotation.CLOCKWISE_180);
            }
         }
      }

      return super.mirror(state, mirrorIn);
   }

 

You will obviously need to change up the mirror function with the shapes you have defined instead. I believe that the rotate function would probably work as is. 

 

I would recommend looking into the StairsBlock.java class if it is still having issues.

  • Thanks 2

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for Redistribution:6.3.9600.16384 (winblue_rtm.130821-1623):Microsoft Corporation         dbgcore.DLL:Windows Core Debugging Helpers:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         dcomp.dll:Microsoft DirectComposition Library:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         dhcpcsvc.DLL:DHCP Client Service:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         dhcpcsvc6.DLL:DHCPv6 Client:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         dinput8.dll:Microsoft DirectInput:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         directxdatabasehelper.dll:DirectXDatabaseHelper:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         drvstore.dll:Driver Store API:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         dwmapi.dll:Microsoft Desktop Window Manager API:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         dxcore.dll:DXCore:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         dxgi.dll:DirectX Graphics Infrastructure:10.0.26100.4652 (WinBuild.160101.0800):Microsoft Corporation         extnet.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         fastprox.dll:WMI Custom Marshaller:10.0.26100.3624 (WinBuild.160101.0800):Microsoft Corporation         fwpuclnt.dll:FWP/IPsec User-Mode API:10.0.26100.3915 (WinBuild.160101.0800):Microsoft Corporation         gdi32full.dll:GDI Client DLL:10.0.26100.4652 (WinBuild.160101.0800):Microsoft Corporation         glfw.dll:GLFW 3.4.0 DLL:3.4.0:GLFW         gpapi.dll:Group Policy Client API:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         icm32.dll:Microsoft Color Management Module (CMM):10.0.26100.2314 (WinBuild.160101.0800):Microsoft Corporation         igc1464.dll:Intel Graphics Shader Compiler for Intel(R) Graphics Accelerator:31.0.101.5592:Intel Corporation         igc64.dll:Intel Graphics Shader Compiler for Intel(R) Graphics Accelerator:31.0.101.5592:Intel Corporation         igd10iumd64.dll:User Mode Driver for Intel(R) Graphics Technology:31.0.101.5592:Intel Corporation         igd10um64xe.DLL:User Mode Driver for Intel(R) Graphics Technology:31.0.101.5592:Intel Corporation         igdgmm64.dll:User Mode Driver for Intel(R) Graphics Technology:31.0.101.5592:Intel Corporation         imagehlp.dll:Windows NT Image Helper:10.0.26100.4202 (WinBuild.160101.0800):Microsoft Corporation         inputhost.dll:InputHost:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         java.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         javaw.exe:OpenJDK Platform binary:17.0.15.0:Microsoft         jemalloc.dll         jimage.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         jli.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         jna16049269642719639181.dll:JNA native library:6.1.4:Java(TM) Native Access (JNA)         jsvml.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         jvm.dll:OpenJDK 64-Bit server VM:17.0.15.0:Microsoft         kernel.appcore.dll:AppModel API Host:10.0.26100.4202 (WinBuild.160101.0800):Microsoft Corporation         lwjgl.dll         lwjgl_opengl.dll         lwjgl_stb.dll         management.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         management_ext.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         mdnsNSP.dll:Bonjour Namespace Provider:3,1,0,1:Apple Inc.         mscms.dll:Microsoft Color Matching System DLL:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         msvcp140.dll:Microsoft® C Runtime Library:14.38.33135.0:Microsoft Corporation         msvcp_win.dll:Microsoft® C Runtime Library:10.0.26100.4652 (WinBuild.160101.0800):Microsoft Corporation         msvcrt.dll:Windows NT CRT DLL:7.0.26100.4652 (WinBuild.160101.0800):Microsoft Corporation         mswsock.dll:Microsoft Windows Sockets 2.0 Service Provider:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         napinsp.dll:E-mail Naming Shim Provider:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         ncrypt.dll:Windows NCrypt Router:10.0.26100.1591 (WinBuild.160101.0800):Microsoft Corporation         net.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         nio.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         nlansp_c.dll:NLA Namespace Service Provider DLL:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         ntdll.dll:NT Layer DLL:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         ntmarta.dll:Windows NT MARTA provider:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         nvapi64.dll:NVIDIA NVAPI Library, Version 566.14 :32.0.15.6614:NVIDIA Corporation         nvgpucomp64.dll:NVIDIA GPU Compiler Driver, Version 566.14 :32.0.15.6614:NVIDIA Corporation         nvldumdx.dll:NVIDIA Driver Loader, Version 566.14 :32.0.15.6614:NVIDIA Corporation         nvoglv64.dll:NVIDIA Compatible OpenGL ICD:32.0.15.6614:NVIDIA Corporation         nvppex.dll:NVIDIA Driver, Version 566.14 :32.0.15.6614:NVIDIA Corporation         nvspcap64.dll:NVIDIA Game Proxy 8FileVersion  1:11.0.4.159  8Produc:NVIDIA Corporation  L$FileDescriptio         nvwgf2umx.dll:NVIDIA D3D10 Driver, Version 566.14 :32.0.15.6614:NVIDIA Corporation         opengl32.dll:OpenGL Client DLL:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         opus4j.dll         perfos.dll:Windows System Performance Objects DLL:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         pfclient.dll:SysMain Client:10.0.26100.4202 (WinBuild.160101.0800):Microsoft Corporation         profapi.dll:User Profile Basic API:10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         rasadhlp.dll:Remote Access AutoDial Helper:10.0.26100.1150 (WinBuild.160101.0800):Microsoft Corporation         rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         sapi.dll:Speech API:5.3.29131.00 (WinBuild.160101.0800):Microsoft Corporation         sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         shlwapi.dll:Shell Light-weight Utility Library:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         sunmscapi.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         symamsi.dll:Symantec AMSI provider:15.7.14.32:Broadcom         textinputframework.dll:"TextInputFramework.DYNLINK":10.0.26100.4484 (WinBuild.160101.0800):Microsoft Corporation         ucrtbase.dll:Microsoft® C Runtime Library:10.0.26100.4652 (WinBuild.160101.0800):Microsoft Corporation         uxtheme.dll:Microsoft UxTheme Library:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         vcruntime140_1.dll:Microsoft® C Runtime Library:14.38.33135.0:Microsoft Corporation         verify.dll:OpenJDK Platform binary:17.0.15.0:Microsoft         wbemcomn.dll:WMI:10.0.26100.1150 (WinBuild.160101.0800):Microsoft Corporation         wbemprox.dll:WMI:10.0.26100.4202 (WinBuild.160101.0800):Microsoft Corporation         wbemsvc.dll:WMI:10.0.26100.4202 (WinBuild.160101.0800):Microsoft Corporation         win32u.dll:Win32u:10.0.26100.4652 (WinBuild.160101.0800):Microsoft Corporation         windows.staterepositorycore.dll:Windows StateRepository API Core:10.0.26100.4652 (WinBuild.160101.0800):Microsoft Corporation         windows.storage.dll:Microsoft WinRT Storage API:10.0.26100.1457 (WinBuild.160101.0800):Microsoft Corporation         winrnr.dll:LDAP RnR Provider DLL:10.0.26100.1882 (WinBuild.160101.0800):Microsoft Corporation         wintypes.dll:Windows Base Types DLL:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         wldp.dll:Windows Lockdown Policy:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         wshbth.dll:Windows Sockets Helper DLL:10.0.26100.4061 (WinBuild.160101.0800):Microsoft Corporation         wshunix.dll:AF_UNIX Winsock2 Helper DLL:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         xinput1_4.dll:Microsoft Common Controller API:10.0.26100.1 (WinBuild.160101.0800):Microsoft Corporation         zip.dll:OpenJDK Platform binary:17.0.15.0:Microsoft Stacktrace:     at knot//net.minecraft.client.main.Main.main(Main.java:211)     at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:480)     at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)     at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) -- System Details -- Details:     Minecraft Version: 1.20.1     Minecraft Version ID: 1.20.1     Operating System: Windows 11 (amd64) version 10.0     Java Version: 17.0.15, Microsoft     Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft     Memory: 459466240 bytes (438 MiB) / 1612709888 bytes (1538 MiB) up to 4294967296 bytes (4096 MiB)     CPUs: 12     Processor Vendor: GenuineIntel     Processor Name: 13th Gen Intel(R) Core(TM) i5-13420H     Identifier: Intel64 Family 6 Model 186 Stepping 2     Microarchitecture: unknown     Frequency (GHz): 2.61     Number of physical packages: 1     Number of physical CPUs: 8     Number of logical CPUs: 12     Graphics card #0 name: Intel(R) UHD Graphics     Graphics card #0 vendor: Intel Corporation (0x8086)     Graphics card #0 VRAM (MB): 2048.00     Graphics card #0 deviceId: 0xa7a8     Graphics card #0 versionInfo: DriverVersion=31.0.101.5592     Graphics card #1 name: NVIDIA GeForce RTX 4050 Laptop GPU     Graphics card #1 vendor: NVIDIA (0x10de)     Graphics card #1 VRAM (MB): 4095.00     Graphics card #1 deviceId: 0x28a1     Graphics card #1 versionInfo: DriverVersion=32.0.15.6614     Memory slot #0 capacity (MB): 8192.00     Memory slot #0 clockSpeed (GHz): 3.20     Memory slot #0 type: DDR4     Memory slot #1 capacity (MB): 8192.00     Memory slot #1 clockSpeed (GHz): 3.20     Memory slot #1 type: DDR4     Virtual memory max (MB): 28382.02     Virtual memory used (MB): 27525.00     Swap memory total (MB): 12294.35     Swap memory used (MB): 1504.46     JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx4096m -Xms256m     Fabric Mods:          appleskin: AppleSkin 2.5.1+mc1.20         architectury: Architectury 9.2.14         bettervillage: Better village 3.3.1         citresewn: CIT Resewn 1.2.2+1.20.1             citresewn-defaults: CIT Resewn: Defaults 1.2.2+1.20.1         cloth-config: Cloth Config v11 11.1.136             cloth-basic-math: cloth-basic-math 0.6.1         continuity: Continuity 3.0.0+1.20.1         create: Create 0.5.1-j-build.1631+mc1.20.1             com_google_code_findbugs_jsr305: jsr305 3.0.2             flywheel: Flywheel 0.6.11-4             forgeconfigapiport: Forge Config API Port 8.0.0             milk: Milk Lib 1.2.60                 dripstone_fluid_lib: Dripstone Fluid Lib 3.0.2             porting_lib_accessors: Porting Lib Accessors 2.3.8+1.20.1             porting_lib_base: Porting Lib Base 2.3.8+1.20.1                 porting_lib_attributes: Porting Lib Attributes 2.3.8+1.20.1                 porting_lib_common: Porting Lib Common 2.3.8+1.20.1                 porting_lib_gui_utils: Porting Lib Gui Utils 2.3.8+1.20.1                 porting_lib_utility: Porting Lib Utility 2.3.8+1.20.1             porting_lib_brewing: Porting Lib Brewing 2.3.8+1.20.1             porting_lib_client_events: Porting Lib Client Events 2.3.8+1.20.1                 porting_lib_core: Porting Lib Core 2.3.8+1.20.1             porting_lib_entity: Porting Lib Entity 2.3.8+1.20.1                 porting_lib_mixin_extensions: Porting Lib Mixin Extensions 2.3.8+1.20.1             porting_lib_extensions: Porting Lib Extensions 2.3.8+1.20.1             porting_lib_models: Porting Lib Models 2.3.8+1.20.1                 porting_lib_fluids: Porting Lib Fluids 2.3.8+1.20.1                 porting_lib_model_loader: Porting Lib Model Loader 2.3.8+1.20.1             porting_lib_networking: Porting Lib Networking 2.3.8+1.20.1             porting_lib_obj_loader: Porting Lib Obj Loader 2.3.8+1.20.1             porting_lib_tags: Porting Lib Tags 3.0             porting_lib_tool_actions: Porting Lib Tool Actions 2.3.8+1.20.1             porting_lib_transfer: Porting Lib Transfer 2.3.8+1.20.1             reach-entity-attributes: Reach Entity Attributes 2.4.0             registrate-fabric: Registrate for Fabric 1.3.79-MC1.20.1                 porting_lib_data: Porting Lib Data 2.1.1090+1.20                     porting_lib_gametest: Porting Lib GameTest 2.1.1090+1.20                 porting_lib_model_generators: Porting Lib Model Generators 2.1.1090+1.20                     porting_lib_model_materials: Porting Lib Model Materials 2.1.1090+1.20         createdeco: Create Deco 2.0.2-1.20.1-fabric         cupboard: cupboard 1.20.1-2.7         dashloader: DashLoader 5.0.0-beta.2+1.20.0             com_github_luben_zstd-jni: zstd-jni 1.5.2-2             dev_notalpha_taski: Taski 2.1.0             dev_quantumfusion_hyphen: Hyphen 0.4.0-rc.3         ecologics: Ecologics 2.2.2         entityculling: EntityCulling 1.8.1             transition: TRansition 1.0.3             trender: TRender 1.0.5         fabric-api: Fabric API 0.92.6+1.20.1             fabric-api-base: Fabric API Base 0.4.32+1802ada577             fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.37+1802ada577             fabric-biome-api-v1: Fabric Biome API (v1) 13.0.14+1802ada577             fabric-block-api-v1: Fabric Block API (v1) 1.0.12+1802ada577             fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.3+924f046a77             fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.42+1802ada577             fabric-client-tags-api-v1: Fabric Client Tags 1.1.3+1802ada577             fabric-command-api-v1: Fabric Command API (v1) 1.2.35+f71b366f77             fabric-command-api-v2: Fabric Command API (v2) 2.2.14+1802ada577             fabric-commands-v0: Fabric Commands (v0) 0.2.52+df3654b377             fabric-containers-v0: Fabric Containers (v0) 0.1.67+df3654b377             fabric-content-registries-v0: Fabric Content Registries (v0) 4.0.13+1802ada577             fabric-convention-tags-v1: Fabric Convention Tags 1.5.6+1802ada577             fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.20+1802ada577             fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.0.2+de0fd6d177             fabric-data-generation-api-v1: Fabric Data Generation API (v1) 12.3.7+1802ada577             fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.55+1802ada577             fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.1+1c78457f77             fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.5+13a40c6677             fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.64+df3654b377             fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.41+1802ada577             fabric-item-api-v1: Fabric Item API (v1) 2.1.29+1802ada577             fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.14+1802ada577             fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.38+1802ada577             fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.36+df3654b377             fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.23+1802ada577             fabric-loot-api-v2: Fabric Loot API (v2) 1.2.3+1802ada577             fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.47+9e7660c677             fabric-message-api-v1: Fabric Message API (v1) 5.1.10+1802ada577             fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.52+1802ada577             fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.4+1802ada577             fabric-models-v0: Fabric Models (v0) 0.4.3+9386d8a777             fabric-networking-api-v1: Fabric Networking API (v1) 1.3.14+a158aa0477             fabric-networking-v0: Fabric Networking (v0) 0.3.54+df3654b377             fabric-object-builder-api-v1: Fabric Object Builder API (v1) 11.1.5+e35120df77             fabric-particles-v1: Fabric Particles (v1) 1.1.3+1802ada577             fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.24+1802ada577             fabric-registry-sync-v0: Fabric Registry Sync (v0) 2.3.6+1802ada577             fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.2+1802ada577             fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.3+85287f9f77             fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.47+df3654b377             fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.39+92a0d36777             fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.29+1802ada577             fabric-rendering-v0: Fabric Rendering (v0) 1.1.50+df3654b377             fabric-rendering-v1: Fabric Rendering (v1) 3.0.9+1802ada577             fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.9+1802ada577             fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.12+fb82e9d777             fabric-screen-api-v1: Fabric Screen API (v1) 2.0.9+1802ada577             fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.33+1802ada577             fabric-sound-api-v1: Fabric Sound API (v1) 1.0.14+1802ada577             fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.6+8dd72ea377             fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 4.3.2+1802ada577         fabricloader: Fabric Loader 0.16.14             mixinextras: MixinExtras 0.4.1         farmersdelight: Farmer's Delight 1.20.1-2.4.0+refabricated             mm: Manningham Mills 2.3             porting_lib_config: Porting Lib Config 2.3.8+1.20.1             porting_lib_lazy_registration: Porting Lib Lazy Register 2.3.8+1.20.1             porting_lib_loot: Porting Lib Loot 2.3.8+1.20.1             porting_lib_recipe_book_categories: Porting Lib Recipe Book Categories 2.3.8+1.20.1         farsight: Farsight Mod 1.20.1-4.3             org_jctools_jctools-core: jctools-core 4.0.1         handcrafted: Handcrafted 3.0.6         immediatelyfast: ImmediatelyFast 1.5.1+1.20.4             net_lenni0451_reflect: Reflect 1.3.4         indium: Indium 1.0.36+mc1.20.1         iris: Iris 1.7.6+mc1.20.1             io_github_douira_glsl-transformer: glsl-transformer 2.0.1             org_anarres_jcpp: jcpp 1.4.14             org_antlr_antlr4-runtime: antlr4-runtime 4.13.1         java: OpenJDK 64-Bit Server VM 17         lambdynlights: LambDynamicLights 4.1.3+1.20.1             lambdynlights_api: LambDynamicLights (API) 4.1.3+1.20.1                 yumi-commons-collections: Yumi Commons: Collections 1.0.0-alpha.12                 yumi-commons-core: Yumi Commons: Core 1.0.0-alpha.12                 yumi-commons-event: Yumi Commons: Event 1.0.0-alpha.12             pride: Pride Lib 1.2.0+1.19.4             spruceui: SpruceUI 6.2.1+1.20         libraryferret: Library ferret 4.0.0         litematica: Litematica 0.15.4         lithium: Lithium 0.11.3         malilib: MaLiLib 0.16.3         minecraft: Minecraft 1.20.1         modmenu: Mod Menu 7.2.2         moonlight: Moonlight 1.20-2.14.13         no_fog: No Fog 1.3.6+1.16.5-1.21         railways: Create: Steam 'n' Rails 1.6.9+fabric-mc1.20.1         regions_unexplored: Regions Unexplored 0.5.6+1.20.1         resourcefullib: Resourceful Lib 2.1.29             com_teamresourceful_bytecodecs: bytecodecs 1.0.2             com_teamresourceful_yabn: yabn 1.0.3         sodium: Sodium 0.5.13+mc1.20.1         sound_physics_remastered: Sound Physics Remastered 1.20.1-1.4.12         starlight: Starlight 1.1.2+fabric.dbc156f         supplementaries: Supplementaries 1.20-3.1.36             mixinsquared: MixinSquared 0.1.1         terrablender: TerraBlender 3.0.1.10             com_electronwill_night-config_core: core 3.6.7             com_electronwill_night-config_toml: toml 3.6.7         twigs: Twigs 3.1.0         voicechat: Simple Voice Chat 1.20.1-2.5.34     Loaded Shaderpack: (off)     Flywheel Backend: Uninitialized     Launched Version: fabric-loader-0.16.14-1.20.1     Backend library: LWJGL version 3.3.1 SNAPSHOT     Backend API: NVIDIA GeForce RTX 4050 Laptop GPU/PCIe/SSE2 GL version 3.2.0 NVIDIA 566.14, NVIDIA Corporation     Window size: <not initialized>     GL Caps: Using framebuffer using OpenGL 3.2     GL debug messages:      Using VBOs: Yes     Is Modded: Definitely; Client brand changed to 'fabric'     Type: Client (map_client.txt)     CPU: 12x 13th Gen Intel(R) Core(TM) i5-13420H
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