Posted February 5, 20214 yr I have a Cup block in my mod (1.16), and the player should be able to right-click it to "pick it up" in item form. I currently do this by getting the block's drops, with the following code: if (!worldIn.isRemote) { MinecraftServer server = worldIn.getServer(); List<ItemStack> drops = getDrops(state, server.getWorld(worldIn.getDimensionKey()), pos, tileEntity); if (!drops.isEmpty()) { ItemStack drop = drops.get(0); // if the cup is the same as the cup you're holding, increase the stack by 1 // if it isn't, try adding the cup to the inventory if there's room for it if (stack.isEmpty() || stack.getItem() == drop.getItem()) { drop.grow(stack.getCount()); player.setHeldItem(handIn, drop); } else if (!player.addItemStackToInventory(drop)) return ActionResultType.FAIL; // send the update to clients and remove the block ((ServerPlayerEntity) player).sendContainerToPlayer(player.container); worldIn.removeBlock(pos, false); } } else player.playSound(SoundEvents.ITEM_ARMOR_EQUIP_GENERIC, 1, 1); It seems to work perfectly, but IDEA keeps giving me not one, but two warnings that this code can cause NullPointerExceptions. Would this actually cause a crash? And is there a better way to go about this? This is my first "successful" attempt at mod making, so I'm not sure what would be best practice here. [full code for reference].java Edited February 5, 20214 yr by A Soulspark
February 5, 20214 yr 14 minutes ago, A Soulspark said: two warnings that this code can cause NullPointerExceptions show the log and i think i can help you
February 5, 20214 yr Author 5 minutes ago, Luis_ST said: show the log and i think i can help you It never crashed yet, the IDE that's complaining because it can be null. It's a warning, not an error, so everything compiles fine, but I'm not particularly happy with that code either and I'm wondering if there's a better way to do this.
February 5, 20214 yr 6 minutes ago, A Soulspark said: It never crashed yet, the IDE that's complaining because it can be null. It's a warning, not an error, so everything compiles fine, but I'm not particularly happy with that code either and I'm wondering if there's a better way to do this. can you post the coplet code here / creat a github repos because a text file is not the best way to look in your code
February 5, 20214 yr Author 3 minutes ago, Luis_ST said: can you post the coplet code here / creat a github repos because a text file is not the best way to look in your code ... It was attached to the original post already. Edited February 5, 20214 yr by A Soulspark
February 5, 20214 yr 33 minutes ago, A Soulspark said: server.getWorld(worldIn.getDimensionKey()) why do you do this? you check if the world is not remot so you can use: getDrops(world.getBlockState(pos), (ServerWorld) world, pos, tileEntity);); because you check if the world is a ServerWorld so you dont need the server (if you want to use your code check if the server is not null) otherwise your code is okay, a bit messy in my opinion but okay
February 5, 20214 yr Author 22 minutes ago, Luis_ST said: why do you do this? you check if the world is not remot so you can use: getDrops(world.getBlockState(pos), (ServerWorld) world, pos, tileEntity);); because you check if the world is a ServerWorld so you dont need the server (if you want to use your code check if the server is not null) otherwise your code is okay, a bit messy in my opinion but okay Hmm, I swear I'd tried that before and it wouldn't work, but it did now! Thanks.
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