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[1.16.5] Within an event, summon a random item.


Moomallowz

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I have an event which fires when a "clam" item is used.

I would like to summon an item at the player's location, within the if/else statement shown below.

 

@SubscribeEvent
public static void clamUsed(PlayerInteractEvent.RightClickItem event) {
    LivingEntity player = event.getEntityLiving();
    ItemStack mainhand = player.getItemStackFromSlot(EquipmentSlotType.MAINHAND);
    if (player.getHeldItemMainhand().getItem() == RegistryHandler.CLAM.get()) {
        Random random = new Random();
        if (random.nextInt(20 - 1 + 1) + 1 == 20) {
            //Give the player Item A
        }
        else {
            //Give the player Item B
        }
        mainhand.shrink(1);
    }
}

 

How?

Please be patient, I'm a dunce.

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4 hours ago, Moomallowz said:

I have an event which fires when a "clam" item is used.

do you want to spawn a random item so every time when the event is fired a new Item?

use Item#getItemById and spawn the item as below

 

or choose a random item from a range of items (I mean, for example, if Random#nextInt == 10 spawn a diamond (everytime))

than use this with your item (replace null with your item):

 

		ItemEntity itemEntity = new ItemEntity(world, player.getPosX(), player.getPosY(), player.getPosZ(), null);
		world.addEntity(itemEntity);

 

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15 hours ago, Luis_ST said:

 


		ItemEntity itemEntity = new ItemEntity(world, player.getPosX(), player.getPosY(), player.getPosZ(), null);
		world.addEntity(itemEntity);

 

You mention the 'world' variable, but it doesn't seem to exist. Must I create it in the event as well, and if so, how?

Please be patient, I'm a dunce.

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