Posted July 5, 201312 yr Hello, I have made a class that implements the IConnectionHandler class, and I have it initialized in my main class. I'm using this class for my PlayerController hook (to mess with some player stuff). For some reason, though, this is causing my player to run super fast. Everything else works fine, but my player is like frickin forrest gump. It's not normal speed, it's like 10x speed when I'm walking. Here is the class: http://pastebin.com/N5vt3tX1 Here is my initialization: http://pastebin.com/m5KbWvx9 Any help? Thanks! xoxo
July 5, 201312 yr whats the reason behind this in your initializer (main mod class) MinecraftForge.EVENT_BUS.register(this); does your main mod class contain @ForgeSubscribe methods ? how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
July 5, 201312 yr Author whats the reason behind this in your initializer (main mod class) MinecraftForge.EVENT_BUS.register(this); does your main mod class contain @ForgeSubscribe methods ? Not sure, my friend added that (we're both working on it using git). We use ForgeSubscribe for everything else except for: @PreInit, @PostInit, @Init, and the @Instance("<name>").
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