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[1.16.4] Remove Experience from the Player and update the Expereince Bar


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Posted

Hello,

I am trying to create an item that holds experience, later it will be blocks but little steps, and when I move the experience from the Player into the book, the exp bar doesn't update.

Right now I have this:

playerIn.experienceTotal -= expToStore;

And the next time I use the Experience Book it does say that I don't have any experience left, just that the bar doesn't update.

 

I've tried looking at the Enchanting Table Block/Tile Entity/Container, and from what I've seen they mark the inventory dirty when using the player experience, so I added this:

playerIn.inventory.markDirty();

This hasn't fixed my problem, so I must be missing something.

Full code for onItemRightClick here:

 

    public ActionResult<ItemStack> onItemRightClick(World worldIn, PlayerEntity playerIn, Hand handIn) {

        ItemStack stack = playerIn.getHeldItem(Hand.MAIN_HAND).getStack();

        currentStoredExp = stack.getOrCreateTag().getInt("exp");
        int expLevel = ExperienceHelper.playerTotalExp(playerIn);
        int expTotal = playerIn.experienceTotal;

        if (expTotal <= 0 || currentStoredExp == MAX_EXP) {
            return new ActionResult<>(ActionResultType.PASS, stack);
        }

        if ((!playerIn.isSneaking()) && handIn == Hand.MAIN_HAND && currentStoredExp < MAX_EXP) {

            int expToStore = (expLevel < (MAX_EXP - currentStoredExp)) ? expLevel : (MAX_EXP - currentStoredExp);

            //TODO: not the way to remove exp from the player app
            playerIn.experienceTotal -= expToStore;

            expToStore += currentStoredExp;
            stack.getTag().putInt("exp", expToStore);

            playerIn.inventory.markDirty();
            return new ActionResult<>(ActionResultType.SUCCESS, stack);

        }

        return new ActionResult<>(ActionResultType.PASS, stack);
    }

If I have missed anything, please let me know.

Thank you!

Posted
13 hours ago, IntentScarab said:

This hasn't fixed my problem, so I must be missing something.

Full code for onItemRightClick here:

I think you should use that:

			player.addExperienceLevel(-5);

 

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