Posted February 18, 20214 yr I want to dynamically change the texture of blocks individually. I've found it to be good to use the IBakedModel for this, but I have no idea exactly where or what to do. Is it possible to refer to the modeling of normal vanilla blocks? Also, if you have any sample code or tutorials for that, please do.
February 19, 20214 yr When you mean dynamically change: Is it a random change ? Do you configure texture in the block ? Does it have a small possibilities or can it be any block texture ? Depending of the case, you'd want to use blockstate or tileentities or neither. Concerning the render, you need custom IModelLoader, IModelGeometry and/or IDynamicBakedModel Edited February 19, 20214 yr by QuantumSoul
February 20, 20214 yr Author For example, when the blocks are placed side by side in 2x1, the specified texture is drawn on the 2x1 surface. In other words, right.png is used as the texture if the same block is located at x + 1, and left.png is used as the texture if it is located at x-1. However, the 2x1 rectangular parallelepiped is 1x1 in some respects, so you need to use normal.png as the texture. I'm not sure how to use IModelLoader, IModelGeometry, and IDynamicBakedModel. How can I specifically overwrite the texture of the specified face?
February 21, 20214 yr Author https://github.com/Chisel-Team/ConnectedTexturesMod I looked into this, but I don't know which one is the goal because there are too many elements ...
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