Posted February 23, 20214 yr Hello good, I am trying to move the entity of the vehicle, almost everything is ready but it does not move, someone can help me. package com.brok.brokmod.client.render.entity; import net.minecraft.block.BlockState; import net.minecraft.entity.*; import net.minecraft.entity.ai.attributes.AttributeModifierMap; import net.minecraft.entity.ai.attributes.Attributes; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.network.IPacket; import net.minecraft.util.*; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.MathHelper; import net.minecraft.util.math.vector.Vector3d; import net.minecraft.world.World; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; import net.minecraftforge.fml.network.NetworkHooks; import javax.annotation.Nonnull; public class CarBrokEntity extends CreatureEntity{ public CarBrokEntity(EntityType<? extends CreatureEntity> type, World worldIn) { super(type, worldIn); experienceValue = 0; setNoAI(true); enablePersistence(); } @Override public void travel(@Nonnull Vector3d pos) { LivingEntity entity = this; float forward = entity.moveForward; float strafe = 0; pos = new Vector3d (strafe, 0 ,forward); if (this.isBeingRidden()) { entity.rotationYaw = this.rotationYaw; entity.prevRotationYaw = this.rotationYaw; entity.rotationPitch = this.rotationPitch * 0.5F; this.setRotation(entity.rotationYaw, entity.rotationPitch); entity.renderYawOffset = this.rotationYaw; entity.rotationYawHead = this.rotationYaw; entity.stepHeight = 1.0F; this.move(MoverType.PLAYER, pos); super.travel(pos); entity.prevLimbSwingAmount = this.limbSwingAmount; double d1 = 1.0D; double d0 = 1.0D; float f1 = MathHelper.sqrt(d1 * d1 + d0 * d0) * 4.0F; if (f1 > 1.0F) f1 = 1.0F; entity.limbSwingAmount += (f1 - this.limbSwingAmount) * 0.4F; entity.limbSwing += this.limbSwingAmount; return; } entity.stepHeight = 0.5F; super.travel(pos); } @Nonnull @Override public ActionResultType func_230254_b_(@Nonnull PlayerEntity sourcePlayer, @Nonnull Hand hand) { ActionResultType resultType = ActionResultType.func_233537_a_(this.world.isRemote()); super.func_230254_b_(sourcePlayer, hand); sourcePlayer.startRiding(this); return resultType; } @Override public boolean canDespawn(double distanceToClosestPlayer) { return false; } @Nonnull @Override public IPacket<?> createSpawnPacket() { return NetworkHooks.getEntitySpawningPacket(this); } @OnlyIn(Dist.CLIENT) public static AttributeModifierMap.MutableAttribute mutableAttributeCarBrok(){ return CreatureEntity.func_233666_p_().createMutableAttribute(Attributes.MAX_HEALTH, 10.0D) .createMutableAttribute(Attributes.ATTACK_DAMAGE, 2.0D) .createMutableAttribute(Attributes.ATTACK_SPEED, 1.0D) .createMutableAttribute(Attributes.ATTACK_KNOCKBACK, 1.0D) .createMutableAttribute(Attributes.MOVEMENT_SPEED, 1.0D); } @Nonnull @Override public CreatureAttribute getCreatureAttribute() { return CreatureAttribute.UNDEFINED; } @Override protected int getExperiencePoints(@Nonnull PlayerEntity player) { return 1 + this.world.rand.nextInt(5); } @Override public void playStepSound(@Nonnull BlockPos pos, @Nonnull BlockState blockIn) { this.playSound(SoundEvents.BLOCK_METAL_STEP, 0.25F, 1.0F); } @Override public SoundEvent getHurtSound(@Nonnull DamageSource ds) { return SoundEvents.BLOCK_METAL_BREAK; } @Override public SoundEvent getDeathSound() { return SoundEvents.BLOCK_METAL_BREAK; } @Override protected SoundEvent getAmbientSound() { return SoundEvents.AMBIENT_WARPED_FOREST_LOOP; } }
February 24, 20214 yr You will need to override the travel method. There is a good example of this in the AbstractHorseEntity class. public void travel(Vector3d travelVector) { if (this.isAlive()) { if (this.isBeingRidden() && this.canBeSteered() && this.isHorseSaddled()) { LivingEntity livingentity = (LivingEntity)this.getControllingPassenger(); this.rotationYaw = livingentity.rotationYaw; this.prevRotationYaw = this.rotationYaw; this.rotationPitch = livingentity.rotationPitch * 0.5F; this.setRotation(this.rotationYaw, this.rotationPitch); this.renderYawOffset = this.rotationYaw; this.rotationYawHead = this.renderYawOffset; float f = livingentity.moveStrafing * 0.5F; float f1 = livingentity.moveForward; if (f1 <= 0.0F) { f1 *= 0.25F; this.gallopTime = 0; } if (this.onGround && this.jumpPower == 0.0F && this.isRearing() && !this.allowStandSliding) { f = 0.0F; f1 = 0.0F; } if (this.jumpPower > 0.0F && !this.isHorseJumping() && this.onGround) { double d0 = this.getHorseJumpStrength() * (double)this.jumpPower * (double)this.getJumpFactor(); double d1; if (this.isPotionActive(Effects.JUMP_BOOST)) { d1 = d0 + (double)((float)(this.getActivePotionEffect(Effects.JUMP_BOOST).getAmplifier() + 1) * 0.1F); } else { d1 = d0; } Vector3d vector3d = this.getMotion(); this.setMotion(vector3d.x, d1, vector3d.z); this.setHorseJumping(true); this.isAirBorne = true; net.minecraftforge.common.ForgeHooks.onLivingJump(this); if (f1 > 0.0F) { float f2 = MathHelper.sin(this.rotationYaw * ((float)Math.PI / 180F)); float f3 = MathHelper.cos(this.rotationYaw * ((float)Math.PI / 180F)); this.setMotion(this.getMotion().add((double)(-0.4F * f2 * this.jumpPower), 0.0D, (double)(0.4F * f3 * this.jumpPower))); } this.jumpPower = 0.0F; } this.jumpMovementFactor = this.getAIMoveSpeed() * 0.1F; if (this.canPassengerSteer()) { this.setAIMoveSpeed((float)this.getAttributeValue(Attributes.MOVEMENT_SPEED)); super.travel(new Vector3d((double)f, travelVector.y, (double)f1)); } else if (livingentity instanceof PlayerEntity) { this.setMotion(Vector3d.ZERO); } if (this.onGround) { this.jumpPower = 0.0F; this.setHorseJumping(false); } this.func_233629_a_(this, false); } else { this.jumpMovementFactor = 0.02F; super.travel(travelVector); } } } Since your entity doesn't move on it's own and doesn't jump you can remove a good chunk of this but it should get you started.
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