Posted July 6, 201312 yr Hello! I'm trying to get my .obj models into minecraft, or rather I try to get some simple concepts into my mod before I start working on the real deal. So far I only get some of my them into the game without crashing. It seems that there are some stuff that minecraft simply does not like.. So before I start spending countless hours on creating models I'd like to know what are the constraints? What are the rules I need to make sure the .obj follows, so that it can be imported? If you guys dont get it.. then well ya.. try harder...
July 6, 201312 yr I've just started playing with them myself. Here is what I've changed from the default Blender export options uncheck "Write Materials" generates an unneeded file check "Triangulate Faces" the importer wouldn't accept any of my models without this, even if I pre-applied a triangulate modifier uncheck "Objects as OBJ Objects" the importer rejects the lines this adds The the other change I do is check "Selection Only" but that only needed if you have parts you don't want exported
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