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Posted

You shouldn't need to use 27k world.setBlock invocations. You can use if statements, for loops, etc. and it will cut down drastically on that amount. I implemented a world-gen feature for my mod called Building Blocks that uses a new file to organize the blocks into a layer-by-layer format and reads them back later when the world is generating. I wouldn't say necessarily to use Building Blocks, but if you can't figure out how to use schematics (I didn't even want to bother), it might be a good alternative.

Posted

You shouldn't need to use 27k world.setBlock invocations. You can use if statements, for loops, etc. and it will cut down drastically on that amount. I implemented a world-gen feature for my mod called Building Blocks that uses a new file to organize the blocks into a layer-by-layer format and reads them back later when the world is generating. I wouldn't say necessarily to use Building Blocks, but if you can't figure out how to use schematics (I didn't even want to bother), it might be a good alternative.

 

So what do you mean by building blocks ?

Is it a mod or what ?

Posted

You shouldn't need to use 27k world.setBlock invocations. You can use if statements, for loops, etc. and it will cut down drastically on that amount. I implemented a world-gen feature for my mod called Building Blocks that uses a new file to organize the blocks into a layer-by-layer format and reads them back later when the world is generating. I wouldn't say necessarily to use Building Blocks, but if you can't figure out how to use schematics (I didn't even want to bother), it might be a good alternative.

 

With some code updating i made it work that you dude :)

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