Posted March 9, 20214 yr public static class BakedModel implements IBakedModel { @Override public List<BakedQuad> getQuads(@Nullable BlockState state, @Nullable Direction side, Random rand) { if (state.getBlock() instanceof OreBlock) { BakedQuadBuilder builder = new BakedQuadBuilder(ModelLoader.White.instance()); List<BakedQuad> quads = new ArrayList<BakedQuad>(); quads.add(builder.build()); return quads; } return null; } } I want to make the texture of an ore block pure white as a sample in getQuads of the class that implements IBakedModel, but I don't know how to register it.
March 9, 20214 yr Author I read the Document, but I didn't know where to call or register for getQuads to be called. Can anyone solve this?
March 9, 20214 yr Author Thank you. We were able to confirm the operation as planned. The question changes, but I'm not sure about Baked Quad, how do I specify a sprite for each face? Should I specify each Direction in face and return them as a List of 6?
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