Jump to content

[1.16.5] Server Error (Modlist not compatible)


Recommended Posts

12 hours ago, diesieben07 said:

First of all, you should really set up your projects to not have that extra folder in them, it makes it a lot easier to work with the repository when cloning it.

sorry for that but my ide creates this folder automatically i try to change this


12 hours ago, diesieben07 said:

The repository you posted doesn't even manage to start a server, because your code is trying to load a client-only class.

What? how it does not manage the server start? what do i have to change?

Link to comment
Share on other sites

1 hour ago, diesieben07 said:

have you not... tried it? It crashes with a class not found.

interesting that you get an error,

I suspect it is because you are using the server run from the ide

I use a "normal" forge server (because the server run in the ide does not work for me) and I don't get any error messages

Edit: what do i have to change or which class is missing

Edited by Luis_ST
Link to comment
Share on other sites

1 hour ago, diesieben07 said:

I pulled your repository and like often happens with your git repo you somehow managed to update thousands of files in just 2 commits. What on earth.

You also now include the run and bin folder and a bunch of other unnecessary files in your repo, why are you not using the MDK's .gitignore file?

that's because I removed the additional folder from my reop and then didn't take over the existing gitignore file

edit: if you have to clone my repo again, there might still be a few problems because I want to fix that with the gitignore file


1 hour ago, diesieben07 said:

You only register your network channel on the client, so of course the version will be mismatched (the server doesn't have the channel).

how or where do I have to register this

I currently register the simplechanel in the mod class, I have to move it to an external class


Edited by Luis_ST
Link to comment
Share on other sites

18 hours ago, diesieben07 said:

The class where you it is entirely irrelevant. What matters is the event you use. Currently you use FMLClientSetupEvent, which only fires on the client distribution.

Well, I thought that it would work now, I was probably too happy about that.

i have changed a few other things,

at first i thought it was because i have reversed the changes but i still can't get on the server.

I don't get an error on either side (server and client). The only thing I get is an error screen that says

"Failed to connect to the server"

"Failed to login: Invalid session (try restarting the game or the luncher)"


here are the logs from server and client




Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.